Showing posts with label learning. Show all posts
Showing posts with label learning. Show all posts

Wednesday, 19 February 2014

iBeacon Technology in Education

New technology providing a beacon for learning

In most schools the students need to find the resources, and access the learning. This is often a complex, frustrating and time consuming process. What would happen if the learning found the students? Welcome to Learning Zones and iBeacons in Education.

Watch Video HERE: 

iBeacon technology in Education

I love new technology and making connections with student learning. When I heard about iBeacon technology I jumped at the opportunity and started making plans. These included purchasing a set of Estimote Beacons and working with the creative Kurt from Vektor Digital in the States to create a prototype that would explore the capabilities of iBeacon technology in an educational context. Having extensively explored the benefits of Augmented Reality in Education for the past two years, I was excited about the possibilities that iBeacon technology would bring to the education sector and schools throughout the world. I wasn't disappointed with the results!



So I started exploring/planning the concept of "learning zones", geographical positions located around school where students could go to learn and explore online learning experiences. I discovered that the iBeacon technology actually found the students (as they walked throughout the campus) through instant notifications and digital prompts. This excited me as this was the first time that the learning found the students instead of the students having to navigate the complexities of elearning portals and confusing Intranets. 



The students receive a notification as they pass by a "learning zone", and the follow up activity on the EduBeacons App, similar to that of the beloved children's game "Hot and Cold", drawing on the students inquiry based natural instincts.

Our 3 Learning Zones include:
  1. The Library Learning Zone where students are instantly given video book reviews.
  2. The Technology Learning Zone where students run through a series of video tutorials to teach them the basics of coding.
  3. The Art Learning Zone where students can create master pieces through video tutorials custom made by our Art Teacher.
There are other possibilities within a school context that will be explored.

Beacons that:
  1. Welcome Parents when they enter the schools gates and prompt them to explore the school calendar and daily events.
  2. Give warning to turn their phone to silent when they enter a performance centre.


This is just the beginning of this technology and I have no doubt others with improve on my work in the educational field quickly and effectively. For now I'm content in the knowledge that true edtech magic happens through a persons imagination, skill (thanks Kurt) and global collaboration! These are the 3 qualities we should be prioritizing in schools throughout the world!

Keep innovating.

Paul

Saturday, 14 December 2013

The reflective student

As a teacher what do you notice when you hand a test back? Do students look straight for the Grade (letter) or do they look through mistakes, reflecting on what went wrong and what they need to do better next time?

I think you would all agree we would prefer students to do the latter, but experience tells us they do the first option.

So how do we get students reflecting on learning experiences? With mobile technology there has never been a better time to foster a culture of analysis and reflection.

Here are 2 quick tutorials using the Book Creator App and the Explain Everything App for iPad to encourage more reflective students in your class.

Reflective student - Explain Everything tutorial:

Reflective student - Book Creator tutorial:


About Paul:


2013 Finalist - International EdTech Digest Awards Recognition Program honoring tools, trendsetters and leaders in the education and technology sector. The distinguished awards program recognizes outstanding solutions―and the best and brightest minds―in education and technology.

2013 Nominee - EduBlogs Life Time achievement award.

Apple Distinguished Educator Class of 2013. Paul is a leader in the implementation of Augmented Reality in schools to improve learning outcomes, Professional Development of staff with integration of ICTs, and has expertise in the implementation of mobile devices into pedagogical frameworks.

Creator
The Tellagami Project (Presentation)
Teaching students to code on the iPad (iBook)
Augmented Reality in Education (iBook)
10 Amazing lessons for the iPad Classroom (iBook)
Formative Feedback for Learning and Science AR (Apps)

"Paul, you are a real Leader" - Dr Heidi Hayes Jacobs, author and internationally recognized education leader known for her work in curriculum mapping, curriculum integration and developing 21st century approaches to teaching and learning.
"Paul we designed iBooks Author to be a tool that teachers could use to create content that they develop for the classroom and can share with the world. It is great Paul that you have been using it that way to great success." - Philip Schiller - Apple’s Senior Vice President of Worldwide Marketing.

PUBLIC SPEAKING EXPERIENCE

Guest Speaker - Best Apps for Kids - State Library Queensland 2013
National Leading a Digital School Conference - 2013 (Melbourne)
Augmented Reality in Education
21st Century Skills v Technology

IWB Interactive Teaching and Learning Conference - Sydney 2012
The benefits of teaching game design and strategy.
Technology and Formative Assessment strategies.

Friday, 29 November 2013

3 iPad/iPod Christmas activities for kids

How do we want students using iPads during the Christmas holidays?

How about creating, collaborating and communicating with Project based activities that will both engage, foster and develop 21st century skills whilst having an awesome time!

1. Create on comic/iBook on their favourite holiday moments
Incorporating the camera and Apps like Comic Life and Book Creator, our kids become authors at the same time. It also encourages kids to work together and involve the whole family.
Tutorials Here:
http://www.youtube.com/watch?v=znrlTHDzr6s
http://www.youtube.com/watch?v=ic5a2-qavFA

2. Time Lapse Photography iMovie
My girls are currently doing this as I write this Blog. The set up their iPod and use the App iMotion HD to take photos at 20 second intervals of the kids putting up the Christmas tree. They then drop into iMovie and add text and music to create an amazing time Lapse movie. Very cool.
Tutorials Here:
http://www.youtube.com/watch?v=eNU6JYW0tI0
http://www.youtube.com/watch?v=SGnIMp43fdU

3. Create a digital Video Game
Using iPad Apps like Hopscotch and GamePress students can immerse themselves into the world of video games. But there is a difference! The kids can create their own, test, evaluate, work together and learn how to code at the same time. A really worthwhile activity!
Tutorials Here:
http://www.youtube.com/watch?v=_8-y0nIhmbY
http://www.youtube.com/watch?v=9SuFr_MUPUU

Tuesday, 19 November 2013

5 activities all students should use iPads for

1. Learning journals
Still one of the most powerful activities I have ever given my students. Challenging and confronting at times but so effective. When do children have the time to sit down and reflect on what they have learnt and what they have struggled with? Do you really think tests do this. Take a look at Learning Journals.

http://www.youtube.com/watch?v=Y3QfgF1HahI

2. Learning to Code
Watching a kid code is like watching them think! There has never been a better time to teach kids to code on mobile devices. Hopscotch and GamePress two of my favourites.

http://www.youtube.com/watch?v=KU1WOuvMh4I
https://itunes.apple.com/au/book/teaching-students-to-code/id729919770?mt=11&ls=1

3. Reading Response activities
Too much pen and paper! Doesn't fully show what students know or what they are thinking. Allow students to respond to text with pictures, video and audio.

http://www.youtube.com/watch?v=OIYrN5OMT2I
http://www.youtube.com/watch?v=y-ujNMUedD4

4. Creating Multi-Media presentations
The iPad is not a computer, so stop using it like one. Utilise the plethora of effective Apps like Explain Everything so that students can create presentations that are effective and engaging for the audience. Not only that but multi-modal presentations often show a deep level of understanding.

http://www.youtube.com/watch?v=4mB-hiFqfAw
http://www.youtube.com/watch?v=NaPYls4TUmo

5. Collaborating with other students
Being mobile and having access to collaboration tools such as Google Docs presents a range of new opportunities for students to collaborate with each other. Imagine taking video during a Science field trip and collaborating with a scientist on the other side of the world?


Tuesday, 22 October 2013

Teaching students to code on the iPad iBook Released

The language of Code is a universal language. We use technology almost every minute of everyday and yet we remain ignorant of how technology actually works. What drives this technology? Code!
This ebook aims to give the power back to the teachers and students. Code is easy and with some step by step instructions we can introduce the language of code to the students who sit in our classrooms.
Structured lesson plans combined with simple and easy to follow video tutorials, will allow teachers to introduce coding lessons in a fun and non threatening manner.
With a focus on collaborative learning, “Teaching Students to Code on the iPad” works! It drifts away from a teacher focussed model, allowing students to develop Coding skills at their own rate and allows teachers to facilitate the learning to a greater extent.

iBook can be purchased here:
https://itunes.apple.com/au/book/teaching-students-to-code/id729919770?mt=11&ls=1

Hour of Code supported with this iBook.

Friday, 27 September 2013

iPad App workflows for students

One of the aspects of using iPads in schools is iPad, or App, workflows. If your students are still staying in a single App to do all the work they are probably (no, certainly) not utilising the applications the iPad has to offer.

Here is an example of a single App with no workflow.


A young student stays in an App, such as I write words, until the time or task is complete. It is limited, often lacking in creativity or real purpose.

As students become more comfortable with the iPad and transition from App to App, the opportunities to make the most of individual Apps in order to present or create a piece of work that is rich, purposeful and effective.

An example might be:

1) Students use Camera App (still the most powerful App available!) to take pictures of his/her schools surroundings.
2) Students create an artistic approach to a scene at their school using procreate or drawing pad.
3) Students use the Socrative App to survey individuals in the school about favourite places that hold meaning for them.
4) Students research history of the school using Safari and takes screenshots of images and data.
5) Students compiles all this into an iMovie documentary with a voice over to present to the class (or possible the world on Youtube).



Not only does this task tap into a range of different Apps it also ticks a lot of boxes on how we should be using technology with our students. Let us take a look the Apps and usage again and match to 21st century skills:

1) Students uses Camera App (still the most powerful App available!) to take pictures of his/her schools surroundings (creativity).
2) Students creates an artistic approach to a scene at their school using Procreate or Drawing iPad (creativity).
3) Students uses the Socrative App to survey individuals in the school about favourite places that hold meaning for them (collaboration and communication).
4) Students research history of the school using Safari and takes screenshots of images and data.
5) Student compiles all this into an iMovie documentary with a voice over to present to the class (world on Youtube).  (global)

So there you go. An example of iPad (App) workflow. 

Paul

ABOUT PAUL:

2013 Finalist - International EdTech Digest Awards Recognition Program honoring tools, trendsetters and leaders in the education and technology sector. The distinguished awards program recognizes outstanding solutions―and the best and brightest minds―in education and technology.

Apple Distinguished Educator Class of 2013. Paul is a leader in the implementation of Augmented Reality in schools to improve learning outcomes, Professional Development of staff with integration of ICTs, and has expertise in the implementation of mobile devices into pedagogical frameworks.

Creator
The Tellagami Project (Presentation)
Augmented Reality in Education (iBook) 
10 Amazing lessons for the iPad Classroom (iBook)
Formative Feedback for Learning and Science AR (Apps)

"Paul, you are a real Leader" - Dr Heidi Hayes Jacobs, author and internationally recognized education leader known for her work in curriculum mapping, curriculum integration and developing 21st century approaches to teaching and learning.
"Paul we designed iBooks Author to be a tool that teachers could use to create content that they develop for the classroom and can share with the world. It is great Paul that you have been using it that way to great success." - Philip Schiller - Apple’s Senior Vice President of Worldwide Marketing.

PUBLIC SPEAKING EXPERIENCE

Guest Speaker - Best Apps for Kids - State Library Queensland 2013
National Leading a Digital School Conference - 2013 (Melbourne)
Augmented Reality in Education
21st Century Skills v Technology

IWB Interactive Teaching and Learning Conference - Sydney 2012
The benefits of teaching game design and strategy.
Technology and Formative Assessment strategies.






Monday, 9 September 2013

Augmented Reality and Coding

In my latest Augmented Reality experiment I have combined two of my passions! Teaching kids to Code and Augmented Reality. I have been introducing my Year 5 students to the language of Code this term and I have been wanting to cater for all my learners. Especially those who need extra consolidation.

Using the Hopscotch App, my students have been creating their own digital games. I thought I would use Aurasma to help consolidate these lessons. Here is the result.


I continue to look for Augmented Reality opportunities in my class to consolidate, differentiate and enhance learning with my students.

AR Rocks!

Paul


Monday, 2 September 2013

The Tellagami Project Movie Release

The Global Collaborative "Tellagami Project" has been released. This small feature film presents Edtech leaders from across the Globe communicating their passion for technology in Education.

Edtech leaders from Australia, Indonesia, United Kingdom, United States and Canada join together to share powerful messages that will inspired and call teachers to action. Using the amazing, innovative App "Tellagami", these passionate Edtech advocates share their beliefs with the world.

The brainchild of Paul Hamilton, The Tellagami Project was released on the 1st September 2013.


Saturday, 24 August 2013

Augmented Reality allows teacher to come home from school


Last night I was cooking dinner and watching my 7 year old struggle with her Mathematics homework.
It was related to weight and categorising objects from lightest to heaviest. It was the all too common problem for parents. When to step in? What have they covered in class? not to mention the bigger question of whether or not young students should have to do homework at all!!!

Anyway, back to the dilemma. It was then that I realised it would be so beneficial for the teacher to come home with my daughter so that both Isobel and I could ask questions.

In my role as Primary ICT Coordinator I am exposed to new technologies on a daily basis. My mind automatically looked at Augmented Reality as a solution to meet my daughters problem. So I started the process of putting together a worksheet that would allow a virtual teacher into my home, using Augmented Reality to put the process all together.



Whilst not perfect and still having to deal with the entire class personalisation, the result was amazing. My daughter was able to engage fully with the homework task, receiving instant feedback on each problem. The situation was also personalised, having already seen what my daughter was having problems with.

Watching her interact with the work sheet gave me an insight of where we can fully utilise Augmented Reality in Education. Our children learn differently than I did as a child and we need to explore such technologies and the potential they have for making a significant contribution to the way students learn.

Paul Hamilton
appsbypaulhamilton@gmail.com

Tuesday, 20 August 2013

Is this the future of Education?


Is this the future of Education? Year 2 students uses Augmented Reality blended with Virtual reality to complete her Mathematics homework.

The aspects that work here are:

Personalised learning
Instant feedback for student
Flipped Classroom
Engagement in learning process
Caters for all ability levels

It certainly ticks a few boxes. For those wondering how I did this? I used 3 educational apps for iPad. Explain everything to do the tutorials, tellagami to do the virtual avatar and Aurasma to put the Augmented Reality together.

To find out more about Augmented Reality in Education download my free iBook from the iBookstore at:
https://itunes.apple.com/au/book/augmented-reality-in-education/id641019829?ls=1

Paul

Monday, 29 July 2013

Hopscotch App Lesson Plan

Using the Hopscotch App to develop thinking processes

Students learn the language of code, developing a range of thinking skills.


Lesson Plan

Introduce learning intention:
To expose students to the language (vocabulary) of Code. To create a simple digital application (Game) for others to enjoy.

Special note for teachers:

For students to discover they can learn through experimentation and trial and error. 
The Habit of risk taking is vital in learning new things and we can learn in a number of ways.
Create video tutorials online that allow student to view and learn at their own rate. This could be through tutorials for Hopscotch that you find online, tutorials that you create or your students create.

Teacher instruction:

Introduce Hopscotch App.
Demonstrate App and how you save your projects.
Discuss with students the functions of the iPad e.g tilt, shake........
Make clear with students we want to focus on learning new things and in different ways. The teacher doesn’t have all the knowledge.
Introduce the “3 before me” concept where student must ask 3 others before the teacher.
Teacher creates a basic tilt game where the character moves up, down, left and right by titling the iPad.

Student Steps:

1. Allow discovery time (approx 4 lessons). This promotes risk taking with no set project in minds to discover all the functions. Students can trial, relearn, make mistakes and discover that they are in control of their learning.
2. Plan the game through pictures and a storyboard.
3. Game development.
4. Students review initial plan. It is it achievable/realistic? Should I scale back? Should I expand my game?
5. Partner students with others. Partner offers feedback. What works? Doesn’t work from a players perspective?
6. Students create games and have a gaming expo where they invite other classes, teachers and parents to play games.
Reflection:
What did I like about my game?
What would I change next time?
What did the players think of my game?
Did I enjoy making the game? Where could I go to learn more about coding”

Excerpt From: Hamilton, Paul. “10 amazing lessons for the iPad Classroom.” v1.1. Paul Hamilton, 2013. iBooks. 
This material may be protected by copyright.

Check out this book on the iBookstore: https://itunes.apple.com/au/book/10-amazing-lessons-for-ipad/id668251958?mt=11

Tuesday, 2 July 2013

10 amazing lessons for the iPad Classroom

10 amazing lessons for the iPad Classroom is now available on the iBook Store. Lessons and Apps include: CLICK HERE
Using the Topia App to explore Geography Concepts
Using the Trading Cards App to build knowledge
Using the Tellagami App to develop reading fluency
Using the Hopscotch App to develop thinking processes
Using Formative Feedback for Learning App to encourage feedback giving between students and teachers
Using Explain Everything to compare website data
Using Book Creator to Author and Publish content
Using Doodle Cast App to tell stories and develop communication skills
Using Comic Life App to reflect on past experiences and to teach a recount structure
10 amazing lessons for the iPad Classroom


Friday, 28 June 2013

10 amazing lessons for the iPad Classroom: iBook coming soon


Sneak Peek at my new iBook out July 4th, 2013 on the iTunes iBook Store. Will include detailed lesson plans and in depth video tutorials for the teachers.
“For the first time in history, we have a technological device that is so intuitive to young children, that the educational possibilities are endless. No longer is technology a hindrance to student learning. However, teachers are struggling to make connections between Apps, the Curriculum and 21st Century Skills”.
First 4 lessons outlined in the iBook:

Lesson 1:
Use the Topia App to develop concepts related to Geography. Students make connections between fictitious worlds and our own. Big concepts explored include sustainability, global trends and interconnectedness. 
Lesson 2:
Use the Tellagami App to develop reading fluency skills. Students developing the ability to give effective formative feedback will also be developed within this lesson.
Lesson 3:
Use the Hopscotch App to teach students to code. The language of code can be used in many different areas from web design to complex animations and game design.
Lesson 4
Use the Formative Feedback App to encourage effective feedback to be given between students. Students will use symbols to prompt effective discussion.






Saturday, 8 June 2013

iPad Teacher Tutorial June Newsletter


What's the secret to an effective 1:1 program in schools? Devices? Infrastructure? User agreement? Whilst all of these areas play a role, the classroom TEACHER is the most important and significant ingredient in an effective 1:1 program. Let me be a little more specific. The teachers imagination and creativity, their ability to make connections with the device and applications, their knowledge of the curriculum and the 21st century students who sit in their class. See it is the teachers who see the hidden wonders/magic of an App like iMovie or a web2 tool like Todays Meet. This edition of the appsbypaulhamilton newsletter pays tribute to the creative and innovative teachers in our schools and the impact they are having on young minds across the globe.
Using iMovie in the classroom:
What better way to grab the attention of our students than with a movie trailer. Even better, get students creating narratives through iMovie. This tutorial looks at creating a Narrative using iMovie on an iPad.
iMovie to teach narrative story telling

Just recently I discovered the world of Podcasting and thought I would use it as a way of discovering great Apps that are out there. I plan to interview Teachers, App Developers and Parents but thought I would start by asking our target audience in this entire discussion: THE KIDS! As Dan Pink suggests we should talk with our students more about what they require/need at school. Here is the Talking Apps with Paul Hamilton first episode. In the first episode, I chat with my 8 year old daughter on her favourite Apps and how they could used at school. Email me if you would like to be on the next show.  

Utilizing screen recording animations within an Augmented Reality environment:
Augmented Reality is starting to filter into classrooms across the globe. The Horizon Report is a yearly publication that highlights, analyzes and predicts the ways in which technological advances will change teaching, learning and creative inquiry. The 2013 report describes how and why augmented reality will play an important role in teaching and learning over the next two to three years. Luckily for educators Augmented Reality is available. Using 2 Apps (Aurasma and Explain Everything) you can create your own Augmented Reality experience for your students.

Interesting Observation:

I often get frustrated with those who continue to see the iPad as a solely consuming device. We want our students creating and the iPad delivers creativity and content creation in spades. Our students are using technology differently than we did (and more of it). Anyone who has kids will notice this on a regular basis. As Sir Ken Robinson observes:
“When my son, James, was doing homework for school, he would have five or six windows open on his computer, Instant Messenger was flashing continuously, his cell phone was constantly ringing, and he was downloading music and watching the TV over his shoulder. I don’t know if he was doing any homework, but he was running an empire as far as I could see, so I didn’t really care.” 
Students viewing Movies and posing questions:
I have no doubt that students viewing videos adds worth to the educational experience. However, how do we optimise the students experience so that we go further once the video is finished. Traditional note taking is limited. In my experience it is the posing of questions that we want our students to do so that they build a deeper understanding of the concepts. Also, allowing students to find and add content to the lesson needs to be encouraged. Using Today's Meet allows for this. Can students watch media and pose questions at the same time? Absolutely.

Todays meet
Using Video to give Formative Feedback:
Giving effective feedback to students has one of the highest impacts on student learning. As Professor John Hattie states: “Feedback is one of the most powerful influences on learning and achievement” and “This evidence shows that although feedback is among the major influences, the type of feedback and the way it is given can be differentially effective.”
In my experiences video feedback is one of these highly effective methods. Using video as a form of feedback allows: student-student feedback, teacher-student feedback and self feedback.


Upcoming Professional Development for School Leaders:

Looking forward to presenting at the Leading a Digital School conference at Crown Casino in Melbourne next term. My 2 sessions will be on Augmented Reality in Education and 21st Century Skills V Technology. Those who have a leadership position in schools should definitely attend!
For registration details visit:
The IWBNet website HERE

Free teacher tutorials.
Don't forget to check out my free teacher tutorial channel on youtube. It is approaching 40000 views and has plenty of useful and practical tutorials for teachers.
appsbypaulhamilton

About Paul:
Author of the iBook Augmented Reality in Education, creator of the Science AR App, the critically acclaimed educational app Formative Feedback for Learning and the revolutionary iBook series My Prep Year, Paul is changing the way digital content is being delivered in schools. Apple Distinguished Educator Class of 2013. Paul is a leader in the implementation of Augmented Reality in schools to improve learning outcomes, Professional Development of staff with integration of ICTs, and has expertise in the implementation of mobile devices into pedagogical frameworks.

Apps and iBooks by Paul Hamilton
Augmented Reality in Education iBook  Science AR App My Prep Year The Trip Formative Feedback for Learning App

appsbypaulhamilton@gmail.com
http://www.appsbypaulhamilton.com
twitter: @PaulHamilton8

Saturday, 11 May 2013

AR in education

“Whilst technologies such as QR Codes and Hyperlinks provide a valuable service with holding data and directing individuals to external sites, Augmented Reality connects real life objects, places and people around us to a variety of information and simulated experiences. The power of students self exploring the physical world around them and discovering for themselves should never be underestimated.
Learning should be connected to life and the experiences our students have already been through and will go through. This will enable more authentic learning experiences for our students. The results outlined later in this book look at a Mathematics Augmented experience. Linking an effective video tutorial to that of a real life object resonates with students. As one of my students stated:
“Next time I look at any triangle in the world, I will remember how to work out the area”.
This comment reinforces the inadequacies of linking tools such as QR Codes and traditional Hyperlinks. By linking a structured lesson to that of a real life objects, the student automatically makes connection with other real life objects resulting in a conceptual learning approach. ”

Excerpt From: Hamilton, Paul. “Augmented Reality In Education.” v1.2. Paul Hamilton, 2013. iBooks.
This material may be protected by copyright.

Check out this book on the iBookstore: https://itunes.apple.com/WebObjects/MZStore.woa/wa/viewBook?id=641019829