1. Get iBooks Author online and collaborative
Brilliant software! Never been easier for teachers and students to create amazing multi-touch iBooks and publish them to a global audience. The massive task of creating online software with sharing options would allow teachers to collaborate on books together in real time.
2. Get iTunes course manager mobile
iTunes U course manager can only be accessed currently through laptop and desktop. A mobile App would allow teachers to create on the go.
3. Promote iBook Store more
Some amazing resources being created by amazing teachers but still harder to reach going through the iBook App. Extra step makes it difficult and out of sight. Many teachers using the Apple ecosystem don't even know these valuable resources exist. Shame, as with new widgets being created daily the multi-loutch experience continues to improve.
Showing posts with label teachers. Show all posts
Showing posts with label teachers. Show all posts
Friday, 3 January 2014
Saturday, 28 December 2013
Don't underestimate the teacher in the edtech classroom
Just recently with a year 4 class I introduced a project involving
"creating a digital game using the App Hopscotch".
It was a magnificent project with our students learning many things, including higher level thinking skills. I designed the project, demonstrated the basic skills of the hopscotch App and made sure I had lots of opportunities for students to collaborate with each other.
Watching this was amazing. The unit was basically running itself. I decided to conference some students who I thought were struggling and run some sessions with them.
At the end of the unit it was time for each student to show me their game, and receive a mark based on the detailed criteria. What did I discover?
Those students I conferenced with did far better than my tech savvy students. See we all know the importance of feedback and goal setting. The students who I conferenced with did just that. They were able to identify issues, problems with their learning and set goals and identify students and adults in the class who could help their learning. This doesn't come natural to the students and needs to be fostered and encouraged. I can't think of an App that individualises learning for young students like this!
We should never understand the importance of the teacher. As Hattie states (through his extensive research) Teachers are still the most important element in a child's learning!
Yes students can learn independently, but we should never fall into the habit of assuming technology (or the App) will teach our students. The teacher brings about taking the learning to the next level and this should never be forgotten.
My coding tutorials on YouTube can be found:
http://www.youtube.com/watch?v=E8BMVDk3VSQ&list=PLprciURrC7Fu86bqB5P4nO3GjVuY5RVx4
Paul
About Paul:
2013 Finalist - International EdTech Digest Awards Recognition Program honoring tools, trendsetters and leaders in the education and technology sector. The distinguished awards program recognizes outstanding solutions―and the best and brightest minds―in education and technology.
2013 Finalist - EduBlogs Life Time achievement award.
Apple Distinguished Educator Class of 2013. Paul is a leader in the implementation of Augmented Reality in schools to improve learning outcomes, Professional Development of staff with integration of ICTs, and has expertise in the implementation of mobile devices into pedagogical frameworks.
Creator
The Tellagami Project (Presentation)
Teaching students to code on the iPad (iBook)
Augmented Reality in Education (iBook)
10 Amazing lessons for the iPad Classroom (iBook)
Formative Feedback for Learning and Science AR (Apps)
"Paul, you are a real Leader" - Dr Heidi Hayes Jacobs, author and internationally recognized education leader known for her work in curriculum mapping, curriculum integration and developing 21st century approaches to teaching and learning.
"Paul we designed iBooks Author to be a tool that teachers could use to create content that they develop for the classroom and can share with the world. It is great Paul that you have been using it that way to great success." - Philip Schiller - Apple’s Senior Vice President of Worldwide Marketing.
"creating a digital game using the App Hopscotch".
It was a magnificent project with our students learning many things, including higher level thinking skills. I designed the project, demonstrated the basic skills of the hopscotch App and made sure I had lots of opportunities for students to collaborate with each other.
Watching this was amazing. The unit was basically running itself. I decided to conference some students who I thought were struggling and run some sessions with them.
At the end of the unit it was time for each student to show me their game, and receive a mark based on the detailed criteria. What did I discover?
Those students I conferenced with did far better than my tech savvy students. See we all know the importance of feedback and goal setting. The students who I conferenced with did just that. They were able to identify issues, problems with their learning and set goals and identify students and adults in the class who could help their learning. This doesn't come natural to the students and needs to be fostered and encouraged. I can't think of an App that individualises learning for young students like this!
We should never understand the importance of the teacher. As Hattie states (through his extensive research) Teachers are still the most important element in a child's learning!
Yes students can learn independently, but we should never fall into the habit of assuming technology (or the App) will teach our students. The teacher brings about taking the learning to the next level and this should never be forgotten.
My coding tutorials on YouTube can be found:
http://www.youtube.com/watch?v=E8BMVDk3VSQ&list=PLprciURrC7Fu86bqB5P4nO3GjVuY5RVx4
Paul
About Paul:
2013 Finalist - International EdTech Digest Awards Recognition Program honoring tools, trendsetters and leaders in the education and technology sector. The distinguished awards program recognizes outstanding solutions―and the best and brightest minds―in education and technology.
2013 Finalist - EduBlogs Life Time achievement award.
Apple Distinguished Educator Class of 2013. Paul is a leader in the implementation of Augmented Reality in schools to improve learning outcomes, Professional Development of staff with integration of ICTs, and has expertise in the implementation of mobile devices into pedagogical frameworks.
Creator
The Tellagami Project (Presentation)
Teaching students to code on the iPad (iBook)
Augmented Reality in Education (iBook)
10 Amazing lessons for the iPad Classroom (iBook)
Formative Feedback for Learning and Science AR (Apps)
"Paul, you are a real Leader" - Dr Heidi Hayes Jacobs, author and internationally recognized education leader known for her work in curriculum mapping, curriculum integration and developing 21st century approaches to teaching and learning.
"Paul we designed iBooks Author to be a tool that teachers could use to create content that they develop for the classroom and can share with the world. It is great Paul that you have been using it that way to great success." - Philip Schiller - Apple’s Senior Vice President of Worldwide Marketing.
Friday, 20 December 2013
Edtech ins and outs for the 2014 classroom
Some predictions, thoughts and ramblings. Might be wrong but these trends have been more evident during 2013 and can see them continuing throughout 2014.
1.
In:
Cordless technology that allows teachers and students more flexibility and mobility. Technology like Apple TV will enable teachers and students the opportunity to share, collaborate and get mobile. It will also allow other teachers and staff to walk into a room without needing specific cords, software and training to use.
Out:
IWBs rely too much on a teacher focus and can encourage teachers and students to use technology to bring about more "chalk and talk" "But it's so engaging"...has lost its power as the students are often engaged in the technology and not the learning. The push to get more mobile, cordless and create flexible learning spaces will see the continue decrease in IWBs in classrooms across the globe. The focus will be getting more technology in the hands of the students. Less students watching and more students actively creating!
2.
In
Students creating their own digital games through learning to code:
The #hourofcode was just the beginning and teachers and students have got a taste for it. Students creating and learning code will continue to flourish. Teachers have seen the benefits and watched their students learning to think. A whole new generation of coders will develop.
Out
Students playing games:
Still some benefits but the push to get students creating content in classrooms will see this decrease. This does not mean creative, world building games won't continue to gain momentum.
3.
In
Augmented Reality using real life images as triggers:
As the technology develops we will start to see an explosion of Apps like Layer and Aurasma in classrooms (if we haven't already). The rise of Augmented Reality in the past 12 months has been massive. Teachers and students will start to hone their skills, creating more effective AR experiences!
Out
QR codes
For those who are too lazy to do Augmented Reality well? Only kidding. Still many benefits but the effect of connecting real life trigger images with persuasive overlays has to be the next step.
1.
In:
Cordless technology that allows teachers and students more flexibility and mobility. Technology like Apple TV will enable teachers and students the opportunity to share, collaborate and get mobile. It will also allow other teachers and staff to walk into a room without needing specific cords, software and training to use.
Out:
IWBs rely too much on a teacher focus and can encourage teachers and students to use technology to bring about more "chalk and talk" "But it's so engaging"...has lost its power as the students are often engaged in the technology and not the learning. The push to get more mobile, cordless and create flexible learning spaces will see the continue decrease in IWBs in classrooms across the globe. The focus will be getting more technology in the hands of the students. Less students watching and more students actively creating!
2.
In
Students creating their own digital games through learning to code:
The #hourofcode was just the beginning and teachers and students have got a taste for it. Students creating and learning code will continue to flourish. Teachers have seen the benefits and watched their students learning to think. A whole new generation of coders will develop.
Out
Students playing games:
Still some benefits but the push to get students creating content in classrooms will see this decrease. This does not mean creative, world building games won't continue to gain momentum.
3.
In
Augmented Reality using real life images as triggers:
As the technology develops we will start to see an explosion of Apps like Layer and Aurasma in classrooms (if we haven't already). The rise of Augmented Reality in the past 12 months has been massive. Teachers and students will start to hone their skills, creating more effective AR experiences!
Out
QR codes
For those who are too lazy to do Augmented Reality well? Only kidding. Still many benefits but the effect of connecting real life trigger images with persuasive overlays has to be the next step.
About Paul:
2013 Finalist - International EdTech Digest Awards Recognition Program honoring tools, trendsetters and leaders in the education and technology sector. The distinguished awards program recognizes outstanding solutions―and the best and brightest minds―in education and technology.
2013 Nominee - EduBlogs Life Time achievement award.
Apple Distinguished Educator Class of 2013. Paul is a leader in the implementation of Augmented Reality in schools to improve learning outcomes, Professional Development of staff with integration of ICTs, and has expertise in the implementation of mobile devices into pedagogical frameworks.
Creator
The Tellagami Project (Presentation)
Teaching students to code on the iPad (iBook)
Augmented Reality in Education (iBook)
10 Amazing lessons for the iPad Classroom (iBook)
Formative Feedback for Learning and Science AR (Apps)
"Paul, you are a real Leader" - Dr Heidi Hayes Jacobs, author and internationally recognized education leader known for her work in curriculum mapping, curriculum integration and developing 21st century approaches to teaching and learning.
"Paul we designed iBooks Author to be a tool that teachers could use to create content that they develop for the classroom and can share with the world. It is great Paul that you have been using it that way to great success." - Philip Schiller - Apple’s Senior Vice President of Worldwide Marketing.
PUBLIC SPEAKING EXPERIENCE
Guest Speaker - Best Apps for Kids - State Library Queensland 2013
National Leading a Digital School Conference - 2013 (Melbourne)
Augmented Reality in Education
21st Century Skills v Technology
IWB Interactive Teaching and Learning Conference - Sydney 2012
The benefits of teaching game design and strategy.
Technology and Formative Assessment strategies.
2013 Nominee - EduBlogs Life Time achievement award.
Apple Distinguished Educator Class of 2013. Paul is a leader in the implementation of Augmented Reality in schools to improve learning outcomes, Professional Development of staff with integration of ICTs, and has expertise in the implementation of mobile devices into pedagogical frameworks.
Creator
The Tellagami Project (Presentation)
Teaching students to code on the iPad (iBook)
Augmented Reality in Education (iBook)
10 Amazing lessons for the iPad Classroom (iBook)
Formative Feedback for Learning and Science AR (Apps)
"Paul, you are a real Leader" - Dr Heidi Hayes Jacobs, author and internationally recognized education leader known for her work in curriculum mapping, curriculum integration and developing 21st century approaches to teaching and learning.
"Paul we designed iBooks Author to be a tool that teachers could use to create content that they develop for the classroom and can share with the world. It is great Paul that you have been using it that way to great success." - Philip Schiller - Apple’s Senior Vice President of Worldwide Marketing.
PUBLIC SPEAKING EXPERIENCE
Guest Speaker - Best Apps for Kids - State Library Queensland 2013
National Leading a Digital School Conference - 2013 (Melbourne)
Augmented Reality in Education
21st Century Skills v Technology
IWB Interactive Teaching and Learning Conference - Sydney 2012
The benefits of teaching game design and strategy.
Technology and Formative Assessment strategies.
Saturday, 14 December 2013
The reflective student
As a teacher what do you notice when you hand a test back? Do students look straight for the Grade (letter) or do they look through mistakes, reflecting on what went wrong and what they need to do better next time?
I think you would all agree we would prefer students to do the latter, but experience tells us they do the first option.
So how do we get students reflecting on learning experiences? With mobile technology there has never been a better time to foster a culture of analysis and reflection.
Here are 2 quick tutorials using the Book Creator App and the Explain Everything App for iPad to encourage more reflective students in your class.
Reflective student - Explain Everything tutorial:
Reflective student - Book Creator tutorial:
About Paul:
2013 Finalist - International EdTech Digest Awards Recognition Program honoring tools, trendsetters and leaders in the education and technology sector. The distinguished awards program recognizes outstanding solutions―and the best and brightest minds―in education and technology.
2013 Nominee - EduBlogs Life Time achievement award.
Apple Distinguished Educator Class of 2013. Paul is a leader in the implementation of Augmented Reality in schools to improve learning outcomes, Professional Development of staff with integration of ICTs, and has expertise in the implementation of mobile devices into pedagogical frameworks.
Creator
The Tellagami Project (Presentation)
Teaching students to code on the iPad (iBook)
Augmented Reality in Education (iBook)
10 Amazing lessons for the iPad Classroom (iBook)
Formative Feedback for Learning and Science AR (Apps)
"Paul, you are a real Leader" - Dr Heidi Hayes Jacobs, author and internationally recognized education leader known for her work in curriculum mapping, curriculum integration and developing 21st century approaches to teaching and learning.
"Paul we designed iBooks Author to be a tool that teachers could use to create content that they develop for the classroom and can share with the world. It is great Paul that you have been using it that way to great success." - Philip Schiller - Apple’s Senior Vice President of Worldwide Marketing.
PUBLIC SPEAKING EXPERIENCE
Guest Speaker - Best Apps for Kids - State Library Queensland 2013
National Leading a Digital School Conference - 2013 (Melbourne)
Augmented Reality in Education
21st Century Skills v Technology
IWB Interactive Teaching and Learning Conference - Sydney 2012
The benefits of teaching game design and strategy.
Technology and Formative Assessment strategies.
2013 Nominee - EduBlogs Life Time achievement award.
Apple Distinguished Educator Class of 2013. Paul is a leader in the implementation of Augmented Reality in schools to improve learning outcomes, Professional Development of staff with integration of ICTs, and has expertise in the implementation of mobile devices into pedagogical frameworks.
Creator
The Tellagami Project (Presentation)
Teaching students to code on the iPad (iBook)
Augmented Reality in Education (iBook)
10 Amazing lessons for the iPad Classroom (iBook)
Formative Feedback for Learning and Science AR (Apps)
"Paul, you are a real Leader" - Dr Heidi Hayes Jacobs, author and internationally recognized education leader known for her work in curriculum mapping, curriculum integration and developing 21st century approaches to teaching and learning.
"Paul we designed iBooks Author to be a tool that teachers could use to create content that they develop for the classroom and can share with the world. It is great Paul that you have been using it that way to great success." - Philip Schiller - Apple’s Senior Vice President of Worldwide Marketing.
PUBLIC SPEAKING EXPERIENCE
Guest Speaker - Best Apps for Kids - State Library Queensland 2013
National Leading a Digital School Conference - 2013 (Melbourne)
Augmented Reality in Education
21st Century Skills v Technology
IWB Interactive Teaching and Learning Conference - Sydney 2012
The benefits of teaching game design and strategy.
Technology and Formative Assessment strategies.
Labels:
apps,
appsbypaulhamilton,
ict,
ipad,
iPads,
learn,
learning,
parents,
paul hamilton,
project,
schools,
students,
teacher tutorials,
teachers,
teaching
Tuesday, 19 November 2013
5 activities all students should use iPads for
1. Learning journals
Still one of the most powerful activities I have ever given my students. Challenging and confronting at times but so effective. When do children have the time to sit down and reflect on what they have learnt and what they have struggled with? Do you really think tests do this. Take a look at Learning Journals.
http://www.youtube.com/watch?v=Y3QfgF1HahI
2. Learning to Code
Watching a kid code is like watching them think! There has never been a better time to teach kids to code on mobile devices. Hopscotch and GamePress two of my favourites.
http://www.youtube.com/watch?v=KU1WOuvMh4I
https://itunes.apple.com/au/book/teaching-students-to-code/id729919770?mt=11&ls=1
3. Reading Response activities
Too much pen and paper! Doesn't fully show what students know or what they are thinking. Allow students to respond to text with pictures, video and audio.
http://www.youtube.com/watch?v=OIYrN5OMT2I
http://www.youtube.com/watch?v=y-ujNMUedD4
4. Creating Multi-Media presentations
The iPad is not a computer, so stop using it like one. Utilise the plethora of effective Apps like Explain Everything so that students can create presentations that are effective and engaging for the audience. Not only that but multi-modal presentations often show a deep level of understanding.
http://www.youtube.com/watch?v=4mB-hiFqfAw
http://www.youtube.com/watch?v=NaPYls4TUmo
5. Collaborating with other students
Being mobile and having access to collaboration tools such as Google Docs presents a range of new opportunities for students to collaborate with each other. Imagine taking video during a Science field trip and collaborating with a scientist on the other side of the world?
Still one of the most powerful activities I have ever given my students. Challenging and confronting at times but so effective. When do children have the time to sit down and reflect on what they have learnt and what they have struggled with? Do you really think tests do this. Take a look at Learning Journals.
http://www.youtube.com/watch?v=Y3QfgF1HahI
2. Learning to Code
Watching a kid code is like watching them think! There has never been a better time to teach kids to code on mobile devices. Hopscotch and GamePress two of my favourites.
http://www.youtube.com/watch?v=KU1WOuvMh4I
https://itunes.apple.com/au/book/teaching-students-to-code/id729919770?mt=11&ls=1
3. Reading Response activities
Too much pen and paper! Doesn't fully show what students know or what they are thinking. Allow students to respond to text with pictures, video and audio.
http://www.youtube.com/watch?v=OIYrN5OMT2I
http://www.youtube.com/watch?v=y-ujNMUedD4
4. Creating Multi-Media presentations
The iPad is not a computer, so stop using it like one. Utilise the plethora of effective Apps like Explain Everything so that students can create presentations that are effective and engaging for the audience. Not only that but multi-modal presentations often show a deep level of understanding.
http://www.youtube.com/watch?v=4mB-hiFqfAw
http://www.youtube.com/watch?v=NaPYls4TUmo
5. Collaborating with other students
Being mobile and having access to collaboration tools such as Google Docs presents a range of new opportunities for students to collaborate with each other. Imagine taking video during a Science field trip and collaborating with a scientist on the other side of the world?
Friday, 27 September 2013
iPad App workflows for students
One of the aspects of using iPads in schools is iPad, or App, workflows. If your students are still staying in a single App to do all the work they are probably (no, certainly) not utilising the applications the iPad has to offer.
Here is an example of a single App with no workflow.
Here is an example of a single App with no workflow.
A young student stays in an App, such as I write words, until the time or task is complete. It is limited, often lacking in creativity or real purpose.
As students become more comfortable with the iPad and transition from App to App, the opportunities to make the most of individual Apps in order to present or create a piece of work that is rich, purposeful and effective.
An example might be:
1) Students use Camera App (still the most powerful App available!) to take pictures of his/her schools surroundings.
2) Students create an artistic approach to a scene at their school using procreate or drawing pad.
3) Students use the Socrative App to survey individuals in the school about favourite places that hold meaning for them.
4) Students research history of the school using Safari and takes screenshots of images and data.
5) Students compiles all this into an iMovie documentary with a voice over to present to the class (or possible the world on Youtube).
Not only does this task tap into a range of different Apps it also ticks a lot of boxes on how we should be using technology with our students. Let us take a look the Apps and usage again and match to 21st century skills:
1) Students uses Camera App (still the most powerful App available!) to take pictures of his/her schools surroundings (creativity).
2) Students creates an artistic approach to a scene at their school using Procreate or Drawing iPad (creativity).
3) Students uses the Socrative App to survey individuals in the school about favourite places that hold meaning for them (collaboration and communication).
4) Students research history of the school using Safari and takes screenshots of images and data.
5) Student compiles all this into an iMovie documentary with a voice over to present to the class (world on Youtube). (global)
So there you go. An example of iPad (App) workflow.
Paul
ABOUT PAUL:
2013 Finalist - International EdTech Digest Awards Recognition Program honoring tools, trendsetters and leaders in the education and technology sector. The distinguished awards program recognizes outstanding solutions―and the best and brightest minds―in education and technology.
Apple Distinguished Educator Class of 2013. Paul is a leader in the implementation of Augmented Reality in schools to improve learning outcomes, Professional Development of staff with integration of ICTs, and has expertise in the implementation of mobile devices into pedagogical frameworks.
Creator
The Tellagami Project (Presentation)
Augmented Reality in Education (iBook)
10 Amazing lessons for the iPad Classroom (iBook)
Formative Feedback for Learning and Science AR (Apps)
"Paul, you are a real Leader" - Dr Heidi Hayes Jacobs, author and internationally recognized education leader known for her work in curriculum mapping, curriculum integration and developing 21st century approaches to teaching and learning.
"Paul we designed iBooks Author to be a tool that teachers could use to create content that they develop for the classroom and can share with the world. It is great Paul that you have been using it that way to great success." - Philip Schiller - Apple’s Senior Vice President of Worldwide Marketing.
PUBLIC SPEAKING EXPERIENCE
Guest Speaker - Best Apps for Kids - State Library Queensland 2013
National Leading a Digital School Conference - 2013 (Melbourne)
Augmented Reality in Education
21st Century Skills v Technology
IWB Interactive Teaching and Learning Conference - Sydney 2012
The benefits of teaching game design and strategy.
Technology and Formative Assessment strategies.
Apple Distinguished Educator Class of 2013. Paul is a leader in the implementation of Augmented Reality in schools to improve learning outcomes, Professional Development of staff with integration of ICTs, and has expertise in the implementation of mobile devices into pedagogical frameworks.
Creator
The Tellagami Project (Presentation)
Augmented Reality in Education (iBook)
10 Amazing lessons for the iPad Classroom (iBook)
Formative Feedback for Learning and Science AR (Apps)
"Paul, you are a real Leader" - Dr Heidi Hayes Jacobs, author and internationally recognized education leader known for her work in curriculum mapping, curriculum integration and developing 21st century approaches to teaching and learning.
"Paul we designed iBooks Author to be a tool that teachers could use to create content that they develop for the classroom and can share with the world. It is great Paul that you have been using it that way to great success." - Philip Schiller - Apple’s Senior Vice President of Worldwide Marketing.
PUBLIC SPEAKING EXPERIENCE
Guest Speaker - Best Apps for Kids - State Library Queensland 2013
National Leading a Digital School Conference - 2013 (Melbourne)
Augmented Reality in Education
21st Century Skills v Technology
IWB Interactive Teaching and Learning Conference - Sydney 2012
The benefits of teaching game design and strategy.
Technology and Formative Assessment strategies.
Thursday, 26 September 2013
3 things students should be doing on iPads
My primary job is advising and coaching teachers to use technology in effective ways in classrooms. iPads as a technological tool in classrooms is a major part of this job. Researching effective Apps, encouraging teachers to look for connections between the curriculums and integration of these amazing devices are just 2 aspects of my job that are both challenging and incredible rewarding.
So, what are some things our students should be doing on iPads? Here are some thoughts.
1). Authoring and Publishing digital content.
Utilising Apps such as Book Creator, allows students to become authors and publishers. With a little research there is nothing stopping students publishing to the world! iBooks continues to be an under utilised App in schools.
2). Creating Multi-Modal Presentations.
Using an App like Explain Everything, students can now present and demonstrate knowledge in a variety of ways. Students who struggle with literacy can show teachers through videos and audio that there is a wealth of knowledge they have and want to share.
3). Learning to Code.
Using Apps like Hopscotch and GamePress, students can create and publish digital games and learn the language of Code at the same time. With a little structure, students can collaborate with others so that lessons are not teacher centred, allowing students to spread their wings and learn at an appropriate rate.
Paul
About Paul Hamilton, Author of this Blog:
2013 Finalist - International EdTech Digest Awards Recognition Program honoring tools, trendsetters and leaders in the education and technology sector. The distinguished awards program recognizes outstanding solutions―and the best and brightest minds―in education and technology.
Apple Distinguished Educator Class of 2013. Paul is a leader in the implementation of Augmented Reality in schools to improve learning outcomes, Professional Development of staff with integration of ICTs, and has expertise in the implementation of mobile devices into pedagogical frameworks.
Creator
The Tellagami Project (Presentation)
Augmented Reality in Education (iBook)
10 Amazing lessons for the iPad Classroom (iBook)
Formative Feedback for Learning and Science AR (Apps)
"Paul, you are a real Leader" - Dr Heidi Hayes Jacobs, author and internationally recognized education leader known for her work in curriculum mapping, curriculum integration and developing 21st century approaches to teaching and learning.
"Paul we designed iBooks Author to be a tool that teachers could use to create content that they develop for the classroom and can share with the world. It is great Paul that you have been using it that way to great success." - Philip Schiller - Apple’s Senior Vice President of Worldwide Marketing.
PUBLIC SPEAKING EXPERIENCE
Guest Speaker - Best Apps for Kids - State Library Queensland 2013
National Leading a Digital School Conference - 2013 (Melbourne)
Augmented Reality in Education
21st Century Skills v Technology
IWB Interactive Teaching and Learning Conference - Sydney 2012
The benefits of teaching game design and strategy.
Technology and Formative Assessment strategies.
So, what are some things our students should be doing on iPads? Here are some thoughts.
1). Authoring and Publishing digital content.
Utilising Apps such as Book Creator, allows students to become authors and publishers. With a little research there is nothing stopping students publishing to the world! iBooks continues to be an under utilised App in schools.
2). Creating Multi-Modal Presentations.
Using an App like Explain Everything, students can now present and demonstrate knowledge in a variety of ways. Students who struggle with literacy can show teachers through videos and audio that there is a wealth of knowledge they have and want to share.
3). Learning to Code.
Using Apps like Hopscotch and GamePress, students can create and publish digital games and learn the language of Code at the same time. With a little structure, students can collaborate with others so that lessons are not teacher centred, allowing students to spread their wings and learn at an appropriate rate.
Paul
About Paul Hamilton, Author of this Blog:
2013 Finalist - International EdTech Digest Awards Recognition Program honoring tools, trendsetters and leaders in the education and technology sector. The distinguished awards program recognizes outstanding solutions―and the best and brightest minds―in education and technology.
Apple Distinguished Educator Class of 2013. Paul is a leader in the implementation of Augmented Reality in schools to improve learning outcomes, Professional Development of staff with integration of ICTs, and has expertise in the implementation of mobile devices into pedagogical frameworks.
Creator
The Tellagami Project (Presentation)
Augmented Reality in Education (iBook)
10 Amazing lessons for the iPad Classroom (iBook)
Formative Feedback for Learning and Science AR (Apps)
"Paul, you are a real Leader" - Dr Heidi Hayes Jacobs, author and internationally recognized education leader known for her work in curriculum mapping, curriculum integration and developing 21st century approaches to teaching and learning.
"Paul we designed iBooks Author to be a tool that teachers could use to create content that they develop for the classroom and can share with the world. It is great Paul that you have been using it that way to great success." - Philip Schiller - Apple’s Senior Vice President of Worldwide Marketing.
PUBLIC SPEAKING EXPERIENCE
Guest Speaker - Best Apps for Kids - State Library Queensland 2013
National Leading a Digital School Conference - 2013 (Melbourne)
Augmented Reality in Education
21st Century Skills v Technology
IWB Interactive Teaching and Learning Conference - Sydney 2012
The benefits of teaching game design and strategy.
Technology and Formative Assessment strategies.
Monday, 9 September 2013
Augmented Reality and Coding
In my latest Augmented Reality experiment I have combined two of my passions! Teaching kids to Code and Augmented Reality. I have been introducing my Year 5 students to the language of Code this term and I have been wanting to cater for all my learners. Especially those who need extra consolidation.
Using the Hopscotch App, my students have been creating their own digital games. I thought I would use Aurasma to help consolidate these lessons. Here is the result.
Using the Hopscotch App, my students have been creating their own digital games. I thought I would use Aurasma to help consolidate these lessons. Here is the result.
I continue to look for Augmented Reality opportunities in my class to consolidate, differentiate and enhance learning with my students.
AR Rocks!
Paul
Friday, 6 September 2013
Augmented Reality in Education experiment mixing App Topia and Aurasma
Augmented Reality in Education experiment mixing App Topia and Aurasma to create a conceptual learning experience for students. We look at fictitious worlds and creatures and relating that to real life worlds and species.
http://www.youtube.com/watch?v=SXlwbYlz6qQ
All free, information and downloadable worksheets can be found at:
http://www.appsbypaulhamilton.com/#!ar-experiments-aurasma/c23ku
Monday, 2 September 2013
The Tellagami Project Movie Release
The Global Collaborative "Tellagami Project" has been released. This small feature film presents Edtech leaders from across the Globe communicating their passion for technology in Education.
Edtech leaders from Australia, Indonesia, United Kingdom, United States and Canada join together to share powerful messages that will inspired and call teachers to action. Using the amazing, innovative App "Tellagami", these passionate Edtech advocates share their beliefs with the world.
The brainchild of Paul Hamilton, The Tellagami Project was released on the 1st September 2013.
Edtech leaders from Australia, Indonesia, United Kingdom, United States and Canada join together to share powerful messages that will inspired and call teachers to action. Using the amazing, innovative App "Tellagami", these passionate Edtech advocates share their beliefs with the world.
The brainchild of Paul Hamilton, The Tellagami Project was released on the 1st September 2013.
Saturday, 24 August 2013
Augmented Reality allows teacher to come home from school
Last night I was cooking dinner and watching my 7 year old struggle with her Mathematics homework.
It was related to weight and categorising objects from lightest to heaviest. It was the all too common problem for parents. When to step in? What have they covered in class? not to mention the bigger question of whether or not young students should have to do homework at all!!!
Anyway, back to the dilemma. It was then that I realised it would be so beneficial for the teacher to come home with my daughter so that both Isobel and I could ask questions.
In my role as Primary ICT Coordinator I am exposed to new technologies on a daily basis. My mind automatically looked at Augmented Reality as a solution to meet my daughters problem. So I started the process of putting together a worksheet that would allow a virtual teacher into my home, using Augmented Reality to put the process all together.
Whilst not perfect and still having to deal with the entire class personalisation, the result was amazing. My daughter was able to engage fully with the homework task, receiving instant feedback on each problem. The situation was also personalised, having already seen what my daughter was having problems with.
Watching her interact with the work sheet gave me an insight of where we can fully utilise Augmented Reality in Education. Our children learn differently than I did as a child and we need to explore such technologies and the potential they have for making a significant contribution to the way students learn.
Paul Hamilton
appsbypaulhamilton@gmail.com
Monday, 5 August 2013
Tellagami Project building momentum
I have been overwhelmed with the response to the Tellagami Project. I thought it would be a wonderful platform for teachers and edtech leaders to share what they believe in and what they are doing in classrooms. The messages I'm getting at the moment are amazing and I hope I can share with the world.
Why Tellagami? I love the App. I use it with my students all the time and thought I would get adults having the same benefits as my students.
The Global aspect of this project is what is most pleasing. Powerful messages from across the world, all speaking from the heart and with passion.
I have started putting together all the Gami's and I think everyone will be surprised with how it turns out. Here is the opening credits teaser.
Still time to get your message/Gami in? Absolutely. Details of procedure can be at:
http://appsbypaulhamilton.blogspot.com.au/2013/08/collaborative-tellagami-project-looking.html
Monday, 29 July 2013
Hopscotch App Lesson Plan
Using the Hopscotch App to develop thinking processes
Students learn the language of code, developing a range of thinking skills.
Lesson Plan
Introduce learning intention:
To expose students to the language (vocabulary) of Code. To create a simple digital application (Game) for others to enjoy.
Special note for teachers:
For students to discover they can learn through experimentation and trial and error.
The Habit of risk taking is vital in learning new things and we can learn in a number of ways.
Create video tutorials online that allow student to view and learn at their own rate. This could be through tutorials for Hopscotch that you find online, tutorials that you create or your students create.
The Habit of risk taking is vital in learning new things and we can learn in a number of ways.
Create video tutorials online that allow student to view and learn at their own rate. This could be through tutorials for Hopscotch that you find online, tutorials that you create or your students create.
Teacher instruction:
Introduce Hopscotch App.
Demonstrate App and how you save your projects.
Discuss with students the functions of the iPad e.g tilt, shake........
Make clear with students we want to focus on learning new things and in different ways. The teacher doesn’t have all the knowledge.
Introduce the “3 before me” concept where student must ask 3 others before the teacher.
Teacher creates a basic tilt game where the character moves up, down, left and right by titling the iPad.
Demonstrate App and how you save your projects.
Discuss with students the functions of the iPad e.g tilt, shake........
Make clear with students we want to focus on learning new things and in different ways. The teacher doesn’t have all the knowledge.
Introduce the “3 before me” concept where student must ask 3 others before the teacher.
Teacher creates a basic tilt game where the character moves up, down, left and right by titling the iPad.
Student Steps:
1. Allow discovery time (approx 4 lessons). This promotes risk taking with no set project in minds to discover all the functions. Students can trial, relearn, make mistakes and discover that they are in control of their learning.
2. Plan the game through pictures and a storyboard.
3. Game development.
4. Students review initial plan. It is it achievable/realistic? Should I scale back? Should I expand my game?
5. Partner students with others. Partner offers feedback. What works? Doesn’t work from a players perspective?
6. Students create games and have a gaming expo where they invite other classes, teachers and parents to play games.
Reflection:
What did I like about my game?
What would I change next time?
What did the players think of my game?
Did I enjoy making the game? Where could I go to learn more about coding”
Excerpt From: Hamilton, Paul. “10 amazing lessons for the iPad Classroom.” v1.1. Paul Hamilton, 2013. iBooks.
This material may be protected by copyright.
Check out this book on the iBookstore: https://itunes.apple.com/au/book/10-amazing-lessons-for-ipad/id668251958?mt=11
Tuesday, 9 July 2013
appsbypaulhamilton youtube channel
We are about to hit 40,000 views and 300 subscribers. Don't hesitate to pass on the website to other educators out there using iPads on the classroom. Thanks everyone. http://www.youtube.com/user/appsbypaulhamilton/videos
Friday, 5 July 2013
iBook for the iPad classroom hits no1
Thanks to all the support. Proud to announce 10 amazing lessons for the iPad classroom has been top of the Computing and Internet category on the iBook Store (Australian Store) since its release.
Hopefully teachers are getting lots out of it and the students in their classrooms more engaged!!
Hopefully teachers are getting lots out of it and the students in their classrooms more engaged!!
Tuesday, 2 July 2013
10 amazing lessons for the iPad Classroom
10 amazing lessons for the iPad Classroom is now available on the iBook Store. Lessons and Apps include: CLICK HERE
Using the Topia App to explore Geography Concepts
Using the Trading Cards App to build knowledge
Using the Tellagami App to develop reading fluency
Using the Hopscotch App to develop thinking processes
Using Formative Feedback for Learning App to encourage feedback giving between students and teachers
Using Explain Everything to compare website data
Using Book Creator to Author and Publish content
Using Doodle Cast App to tell stories and develop communication skills
Using Comic Life App to reflect on past experiences and to teach a recount structure
Using the Topia App to explore Geography Concepts
Using the Trading Cards App to build knowledge
Using the Tellagami App to develop reading fluency
Using the Hopscotch App to develop thinking processes
Using Formative Feedback for Learning App to encourage feedback giving between students and teachers
Using Explain Everything to compare website data
Using Book Creator to Author and Publish content
Using Doodle Cast App to tell stories and develop communication skills
Using Comic Life App to reflect on past experiences and to teach a recount structure
Friday, 28 June 2013
10 amazing lessons for the iPad Classroom: iBook coming soon
Sneak Peek at my new iBook out July 4th, 2013 on the iTunes iBook Store. Will include detailed lesson plans and in depth video tutorials for the teachers.
“For the first time in history, we have a technological device that is so intuitive to young children, that the educational possibilities are endless. No longer is technology a hindrance to student learning. However, teachers are struggling to make connections between Apps, the Curriculum and 21st Century Skills”.
First 4 lessons outlined in the iBook:Lesson 1:
Use the Topia App to develop concepts related to Geography. Students make connections between fictitious worlds and our own. Big concepts explored include sustainability, global trends and interconnectedness.
Lesson 2:
Use the Tellagami App to develop reading fluency skills. Students developing the ability to give effective formative feedback will also be developed within this lesson.
Lesson 3:
Use the Hopscotch App to teach students to code. The language of code can be used in many different areas from web design to complex animations and game design.
Lesson 4
Use the Formative Feedback App to encourage effective feedback to be given between students. Students will use symbols to prompt effective discussion.
Lesson 2:
Use the Tellagami App to develop reading fluency skills. Students developing the ability to give effective formative feedback will also be developed within this lesson.
Lesson 3:
Use the Hopscotch App to teach students to code. The language of code can be used in many different areas from web design to complex animations and game design.
Lesson 4
Use the Formative Feedback App to encourage effective feedback to be given between students. Students will use symbols to prompt effective discussion.
Monday, 20 May 2013
Parents we have an iPad problem
Sat down in a funky little cafe in St Kilda this morning (for breakfast) reflecting on a wonderful teaching and learning conference I had just attended over the past 3 days. A young family joined us at the table next to us. The father began analysing the menu whilst the Mum reached into her oversized handbag and pulled out the child's pacifier. The pacifier was a little larger than the normal one. The pacifier was an iPad, an amazing tool that I use on a daily basis with my students and the staff I mentor.
We use the iPad in a plethora of ways from digital storytelling, world building, multimedia presentations, Augmented Reality, student feedback giving, observational record keeping.......I could go on and on.
Not a doubt in my mind the iPad is tool, that when used by motivated students and innovative educators, learning is both enhanced and engaged in.
Back to the family sitting next to me. Mum and Dad converse openly. Child does not make a sound for the entire meal.
Time to fly back to Queensland, family sits a couple of rows in front of me. This time Mum and Dad and 2 children. The first, a boy 4 years of age and the second, a young female toddler. Both parents hand over an iPad each to their children. Over the course of the flight both children say very little, but I watch closely. Both are watching movies and using coloring in Apps.
So what's the problem?
Our world is changing, and the world our children will enter into during and after school is much different to that of our generation. Firstly, we passively consumed Media. We watched TV and later consumed the Internet by browsing websites. Secondly, the work place required a different set of skills to that our children will require.
We are entering a time in history where creativity and divergent thinking is what our children will require in the work place. As Dan Pink states:
"The future belongs to a different kind of person with a different kind of mind: artists, inventors, storytellers-creative and holistic "right-brain" thinkers whose abilities mark the fault line between who gets ahead and who doesn't."
I recently viewed a concert on Youtube. The concert was a little different.
I see greatness with tools like the iPad. I see naturally innovative and creatively blessed minds using iPads in creative and innovative ways.
Unfortunately I also see something else and it worries me.
Paul
We use the iPad in a plethora of ways from digital storytelling, world building, multimedia presentations, Augmented Reality, student feedback giving, observational record keeping.......I could go on and on.
Not a doubt in my mind the iPad is tool, that when used by motivated students and innovative educators, learning is both enhanced and engaged in.
Back to the family sitting next to me. Mum and Dad converse openly. Child does not make a sound for the entire meal.
Time to fly back to Queensland, family sits a couple of rows in front of me. This time Mum and Dad and 2 children. The first, a boy 4 years of age and the second, a young female toddler. Both parents hand over an iPad each to their children. Over the course of the flight both children say very little, but I watch closely. Both are watching movies and using coloring in Apps.
So what's the problem?
Our world is changing, and the world our children will enter into during and after school is much different to that of our generation. Firstly, we passively consumed Media. We watched TV and later consumed the Internet by browsing websites. Secondly, the work place required a different set of skills to that our children will require.
We are entering a time in history where creativity and divergent thinking is what our children will require in the work place. As Dan Pink states:
"The future belongs to a different kind of person with a different kind of mind: artists, inventors, storytellers-creative and holistic "right-brain" thinkers whose abilities mark the fault line between who gets ahead and who doesn't."
I recently viewed a concert on Youtube. The concert was a little different.
This needs a little explaining.
- This is a real audience.
- The singer is completely virtual.
- The concert was sold out in 3 countries.
and
A team of individuals created this character collaboratively using completely open source and free software. No ones owns this character. Anyone, or more likely group, can create a concert using this free software.
I could give more examples. Wikipedia. Who would of thought the largest resource site would be created and fed by us, hobbyists and enthusiasts who don't look for payment or recognition. Wikipedia succeeded because we are changing and the world is changing. Microsofts plans for a CD encyclopedia (ENCARTA), hiring the best academics and writers in the world, was blown out of the water because it didn't involve us. We are creators and collaborators and we own the Internet.
So why do I have a problem with iPads. Young children are being kept quite by iPads. Young students are being kept quite using iPads in a passive and extremely unnatural way. This is the problem Parents need to address. We are fostering an environment that is completely foreign to the generation coming through. We are fostering skills that will be (currently are) obsolete.
I see greatness with tools like the iPad. I see naturally innovative and creatively blessed minds using iPads in creative and innovative ways.
Unfortunately I also see something else and it worries me.
Paul
Thursday, 16 May 2013
Augmented Reality in Education featured on iBookstore
Proud to announce Augmented Reality in Education featured on the iBookstore in the Made with iBooks Author category and the New Category.
Download below.
https://itunes.apple.com/au/book/augmented-reality-in-education/id641019829?mt=11
Download below.
https://itunes.apple.com/au/book/augmented-reality-in-education/id641019829?mt=11
Tuesday, 14 May 2013
Subscribe to:
Comments (Atom)


