Showing posts with label edu. Show all posts
Showing posts with label edu. Show all posts

Wednesday, 19 February 2014

iBeacon Technology in Education

New technology providing a beacon for learning

In most schools the students need to find the resources, and access the learning. This is often a complex, frustrating and time consuming process. What would happen if the learning found the students? Welcome to Learning Zones and iBeacons in Education.

Watch Video HERE: 

iBeacon technology in Education

I love new technology and making connections with student learning. When I heard about iBeacon technology I jumped at the opportunity and started making plans. These included purchasing a set of Estimote Beacons and working with the creative Kurt from Vektor Digital in the States to create a prototype that would explore the capabilities of iBeacon technology in an educational context. Having extensively explored the benefits of Augmented Reality in Education for the past two years, I was excited about the possibilities that iBeacon technology would bring to the education sector and schools throughout the world. I wasn't disappointed with the results!



So I started exploring/planning the concept of "learning zones", geographical positions located around school where students could go to learn and explore online learning experiences. I discovered that the iBeacon technology actually found the students (as they walked throughout the campus) through instant notifications and digital prompts. This excited me as this was the first time that the learning found the students instead of the students having to navigate the complexities of elearning portals and confusing Intranets. 



The students receive a notification as they pass by a "learning zone", and the follow up activity on the EduBeacons App, similar to that of the beloved children's game "Hot and Cold", drawing on the students inquiry based natural instincts.

Our 3 Learning Zones include:
  1. The Library Learning Zone where students are instantly given video book reviews.
  2. The Technology Learning Zone where students run through a series of video tutorials to teach them the basics of coding.
  3. The Art Learning Zone where students can create master pieces through video tutorials custom made by our Art Teacher.
There are other possibilities within a school context that will be explored.

Beacons that:
  1. Welcome Parents when they enter the schools gates and prompt them to explore the school calendar and daily events.
  2. Give warning to turn their phone to silent when they enter a performance centre.


This is just the beginning of this technology and I have no doubt others with improve on my work in the educational field quickly and effectively. For now I'm content in the knowledge that true edtech magic happens through a persons imagination, skill (thanks Kurt) and global collaboration! These are the 3 qualities we should be prioritizing in schools throughout the world!

Keep innovating.

Paul

Friday, 20 December 2013

Edtech ins and outs for the 2014 classroom

Some predictions, thoughts and ramblings. Might be wrong but these trends have been more evident during 2013 and can see them continuing throughout 2014.

1.
In:
Cordless technology that allows teachers and students more flexibility and mobility. Technology like Apple TV will enable teachers and students the opportunity to share, collaborate and get mobile. It will also allow other teachers and staff to walk into a room without needing specific cords, software and training to use.



Out:
IWBs rely too much on a teacher focus and can encourage teachers and students to use technology to bring about more "chalk and talk" "But it's so engaging"...has lost its power as the students are often engaged in the technology and not the learning. The push to get more mobile, cordless and create flexible learning spaces will see the continue decrease in IWBs in classrooms across the globe. The focus will be getting more technology in the hands of the students. Less students watching and more students actively creating!



2.
In
Students creating their own digital games through learning to code:
The #hourofcode was just the beginning and teachers and students have got a taste for it. Students creating and learning code will continue to flourish. Teachers have seen the benefits and watched their students learning to think. A whole new generation of coders will develop.




Out
Students playing games:
Still some benefits but the push to get students creating content in classrooms will see this decrease. This does not mean creative, world building games won't continue to gain momentum.

3.
In
Augmented Reality using real life images as triggers:
As the technology develops we will start to see an explosion of Apps like Layer and Aurasma in classrooms (if we haven't already). The rise of Augmented Reality in the past 12 months has been massive. Teachers and students will start to hone their skills, creating more effective AR experiences!



Out
QR codes
For those who are too lazy to do Augmented Reality well? Only kidding. Still many benefits but the effect of connecting real life trigger images with persuasive overlays has to be the next step.


About Paul:

2013 Finalist - International EdTech Digest Awards Recognition Program honoring tools, trendsetters and leaders in the education and technology sector. The distinguished awards program recognizes outstanding solutions―and the best and brightest minds―in education and technology.

2013 Nominee - EduBlogs Life Time achievement award.

Apple Distinguished Educator Class of 2013. Paul is a leader in the implementation of Augmented Reality in schools to improve learning outcomes, Professional Development of staff with integration of ICTs, and has expertise in the implementation of mobile devices into pedagogical frameworks.

Creator
The Tellagami Project (Presentation)
Teaching students to code on the iPad (iBook)
Augmented Reality in Education (iBook) 
10 Amazing lessons for the iPad Classroom (iBook)
Formative Feedback for Learning and Science AR (Apps)

"Paul, you are a real Leader" - Dr Heidi Hayes Jacobs, author and internationally recognized education leader known for her work in curriculum mapping, curriculum integration and developing 21st century approaches to teaching and learning.
"Paul we designed iBooks Author to be a tool that teachers could use to create content that they develop for the classroom and can share with the world. It is great Paul that you have been using it that way to great success." - Philip Schiller - Apple’s Senior Vice President of Worldwide Marketing.

PUBLIC SPEAKING EXPERIENCE

Guest Speaker - Best Apps for Kids - State Library Queensland 2013
National Leading a Digital School Conference - 2013 (Melbourne)
Augmented Reality in Education
21st Century Skills v Technology

IWB Interactive Teaching and Learning Conference - Sydney 2012
The benefits of teaching game design and strategy.
Technology and Formative Assessment strategies.