Showing posts with label edtech awards. Show all posts
Showing posts with label edtech awards. Show all posts

Monday, 24 February 2014

Learning Zones and iBeacons in School

Learning Zones and iBeacons in School

I came up with the idea of “learning zones” when I first heard about Apple’s iBeacon technology. I wanted to setup geographical teaching and learning areas around campus that would draw in students and allow them to run through learning experiences with minimum input form the teachers. This would cater for all ability levels and encourage the flipped classroom approach to learning.



Students will receive a notification upon entering each zone, with the students only having to press the notification in order to open the App and then explore the room to find the Learning Zone. This seek and find concept was pivotal in harnessing the natural instincts of students and the q based nature of learning.

Two of these zone include:

Technology learning Zone, where students find and run through a set of introductory coding tutorials. And secondly an Art Learning Zone where students use customised Art tutorials to create art works.

Although only days I have been extremely happy with how this new, iBeacon technology works. It confirms to me that a persons imagination, in regard to use of technology, is where true innovation and magic happens in the classroom.

Resources:


Beacon Suppliers:





Wednesday, 19 February 2014

iBeacon Technology in Education

New technology providing a beacon for learning

In most schools the students need to find the resources, and access the learning. This is often a complex, frustrating and time consuming process. What would happen if the learning found the students? Welcome to Learning Zones and iBeacons in Education.

Watch Video HERE: 

iBeacon technology in Education

I love new technology and making connections with student learning. When I heard about iBeacon technology I jumped at the opportunity and started making plans. These included purchasing a set of Estimote Beacons and working with the creative Kurt from Vektor Digital in the States to create a prototype that would explore the capabilities of iBeacon technology in an educational context. Having extensively explored the benefits of Augmented Reality in Education for the past two years, I was excited about the possibilities that iBeacon technology would bring to the education sector and schools throughout the world. I wasn't disappointed with the results!



So I started exploring/planning the concept of "learning zones", geographical positions located around school where students could go to learn and explore online learning experiences. I discovered that the iBeacon technology actually found the students (as they walked throughout the campus) through instant notifications and digital prompts. This excited me as this was the first time that the learning found the students instead of the students having to navigate the complexities of elearning portals and confusing Intranets. 



The students receive a notification as they pass by a "learning zone", and the follow up activity on the EduBeacons App, similar to that of the beloved children's game "Hot and Cold", drawing on the students inquiry based natural instincts.

Our 3 Learning Zones include:
  1. The Library Learning Zone where students are instantly given video book reviews.
  2. The Technology Learning Zone where students run through a series of video tutorials to teach them the basics of coding.
  3. The Art Learning Zone where students can create master pieces through video tutorials custom made by our Art Teacher.
There are other possibilities within a school context that will be explored.

Beacons that:
  1. Welcome Parents when they enter the schools gates and prompt them to explore the school calendar and daily events.
  2. Give warning to turn their phone to silent when they enter a performance centre.


This is just the beginning of this technology and I have no doubt others with improve on my work in the educational field quickly and effectively. For now I'm content in the knowledge that true edtech magic happens through a persons imagination, skill (thanks Kurt) and global collaboration! These are the 3 qualities we should be prioritizing in schools throughout the world!

Keep innovating.

Paul

Friday, 20 December 2013

Edtech ins and outs for the 2014 classroom

Some predictions, thoughts and ramblings. Might be wrong but these trends have been more evident during 2013 and can see them continuing throughout 2014.

1.
In:
Cordless technology that allows teachers and students more flexibility and mobility. Technology like Apple TV will enable teachers and students the opportunity to share, collaborate and get mobile. It will also allow other teachers and staff to walk into a room without needing specific cords, software and training to use.



Out:
IWBs rely too much on a teacher focus and can encourage teachers and students to use technology to bring about more "chalk and talk" "But it's so engaging"...has lost its power as the students are often engaged in the technology and not the learning. The push to get more mobile, cordless and create flexible learning spaces will see the continue decrease in IWBs in classrooms across the globe. The focus will be getting more technology in the hands of the students. Less students watching and more students actively creating!



2.
In
Students creating their own digital games through learning to code:
The #hourofcode was just the beginning and teachers and students have got a taste for it. Students creating and learning code will continue to flourish. Teachers have seen the benefits and watched their students learning to think. A whole new generation of coders will develop.




Out
Students playing games:
Still some benefits but the push to get students creating content in classrooms will see this decrease. This does not mean creative, world building games won't continue to gain momentum.

3.
In
Augmented Reality using real life images as triggers:
As the technology develops we will start to see an explosion of Apps like Layer and Aurasma in classrooms (if we haven't already). The rise of Augmented Reality in the past 12 months has been massive. Teachers and students will start to hone their skills, creating more effective AR experiences!



Out
QR codes
For those who are too lazy to do Augmented Reality well? Only kidding. Still many benefits but the effect of connecting real life trigger images with persuasive overlays has to be the next step.


About Paul:

2013 Finalist - International EdTech Digest Awards Recognition Program honoring tools, trendsetters and leaders in the education and technology sector. The distinguished awards program recognizes outstanding solutions―and the best and brightest minds―in education and technology.

2013 Nominee - EduBlogs Life Time achievement award.

Apple Distinguished Educator Class of 2013. Paul is a leader in the implementation of Augmented Reality in schools to improve learning outcomes, Professional Development of staff with integration of ICTs, and has expertise in the implementation of mobile devices into pedagogical frameworks.

Creator
The Tellagami Project (Presentation)
Teaching students to code on the iPad (iBook)
Augmented Reality in Education (iBook) 
10 Amazing lessons for the iPad Classroom (iBook)
Formative Feedback for Learning and Science AR (Apps)

"Paul, you are a real Leader" - Dr Heidi Hayes Jacobs, author and internationally recognized education leader known for her work in curriculum mapping, curriculum integration and developing 21st century approaches to teaching and learning.
"Paul we designed iBooks Author to be a tool that teachers could use to create content that they develop for the classroom and can share with the world. It is great Paul that you have been using it that way to great success." - Philip Schiller - Apple’s Senior Vice President of Worldwide Marketing.

PUBLIC SPEAKING EXPERIENCE

Guest Speaker - Best Apps for Kids - State Library Queensland 2013
National Leading a Digital School Conference - 2013 (Melbourne)
Augmented Reality in Education
21st Century Skills v Technology

IWB Interactive Teaching and Learning Conference - Sydney 2012
The benefits of teaching game design and strategy.
Technology and Formative Assessment strategies.



Friday, 29 November 2013

3 iPad/iPod Christmas activities for kids

How do we want students using iPads during the Christmas holidays?

How about creating, collaborating and communicating with Project based activities that will both engage, foster and develop 21st century skills whilst having an awesome time!

1. Create on comic/iBook on their favourite holiday moments
Incorporating the camera and Apps like Comic Life and Book Creator, our kids become authors at the same time. It also encourages kids to work together and involve the whole family.
Tutorials Here:
http://www.youtube.com/watch?v=znrlTHDzr6s
http://www.youtube.com/watch?v=ic5a2-qavFA

2. Time Lapse Photography iMovie
My girls are currently doing this as I write this Blog. The set up their iPod and use the App iMotion HD to take photos at 20 second intervals of the kids putting up the Christmas tree. They then drop into iMovie and add text and music to create an amazing time Lapse movie. Very cool.
Tutorials Here:
http://www.youtube.com/watch?v=eNU6JYW0tI0
http://www.youtube.com/watch?v=SGnIMp43fdU

3. Create a digital Video Game
Using iPad Apps like Hopscotch and GamePress students can immerse themselves into the world of video games. But there is a difference! The kids can create their own, test, evaluate, work together and learn how to code at the same time. A really worthwhile activity!
Tutorials Here:
http://www.youtube.com/watch?v=_8-y0nIhmbY
http://www.youtube.com/watch?v=9SuFr_MUPUU

Friday, 6 September 2013

Augmented Reality in Education experiment mixing App Topia and Aurasma


Augmented Reality in Education experiment mixing App Topia and Aurasma to create a conceptual learning experience for students. We look at fictitious worlds and creatures and relating that to real life worlds and species.
http://www.youtube.com/watch?v=SXlwbYlz6qQ
All free, information and downloadable worksheets can be found at:
http://www.appsbypaulhamilton.com/#!ar-experiments-aurasma/c23ku


Saturday, 10 August 2013

When the teacher gets in the way of learning

Do students learn differently than we did? Absolutely.

Sometimes I feel I am holding them back as a teacher, and this feeling was never more prevalent than this afternoon with my own daughter Rachel. In Year 7 she saw me creating some online tutorials about a new App called GamePress. It is an App that allows students to create their own games and learn to code at the same time.

learning to code


I allowed her to sit down on the iPad and follow my instructions/tutorials on Youtube at http://www.youtube.com/user/appsbypaulhamilton/videos

Before I knew it she was learning in a way that illustrated the power of the flipped classroom and the power of video instruction in the younger generations.

Let's keep an open mind teachers:






Monday, 5 August 2013

Tellagami Project building momentum

I have been overwhelmed with the response to the Tellagami Project. I thought it would be a wonderful platform for teachers and edtech leaders to share what they believe in and what they are doing in classrooms. The messages I'm getting at the moment are amazing and I hope I can share with the world.

Why Tellagami? I love the App. I use it with my students all the time and thought I would get adults having the same benefits as my students.

The Global aspect of this project is what is most pleasing. Powerful messages from across the world, all speaking from the heart and with passion.


I have started putting together all the Gami's and I think everyone will be surprised with how it turns out. Here is the opening credits teaser.



Still time to get your message/Gami in? Absolutely. Details of procedure can be at:
http://appsbypaulhamilton.blogspot.com.au/2013/08/collaborative-tellagami-project-looking.html


Friday, 2 August 2013

Collaborative Tellagami Project - Looking for Edtech Gurus

Hi everyone

Looking for EDtech Gurus to be part of a project that pulls together some of the most inspirational messages for the Edtech community. You have an opportunity to inspire others in what will be a sought after and influential short movie. What I require:

1) Short 30 sec Gami using the Tellagami App or website:
2) Must follow the below format
3) Let you passion come though in your short speech
4) Email movie file (from camera roll) to appsbypaulhamilton@gmail.com
5) All movies will be put together by Paul into a short film (presentation)
6) please change the avatar as much as possible to avoid duplicates

Template for narration is simple:
My name is............(insert name) and I am............(what you do). I believe..........(insert statement that defines you and how you believe technology plays a part in education).

So what do you need:
Tellagami App
Create a short Gami using your own voice (it's really easy!!!)
please change the avatar as much as possible to avoid duplicates
Make sure you save to camera roll first and then email me straight from camera roll.

Quick tutorial here on how to make a GAMI
Link to App HERE
Link to website HERE

Example structure here









Tuesday, 9 July 2013

appsbypaulhamilton youtube channel

We are about to hit 40,000 views and 300 subscribers. Don't hesitate to pass on the website to other educators out there using iPads on the classroom. Thanks everyone. http://www.youtube.com/user/appsbypaulhamilton/videos

Friday, 5 July 2013

iBook for the iPad classroom hits no1

Thanks to all the support. Proud to announce 10 amazing lessons for the iPad classroom has been top of the Computing and Internet category on the iBook Store (Australian Store) since its release.
Hopefully teachers are getting lots out of it and the students in their classrooms more engaged!!

Friday, 28 June 2013

10 amazing lessons for the iPad Classroom: iBook coming soon


Sneak Peek at my new iBook out July 4th, 2013 on the iTunes iBook Store. Will include detailed lesson plans and in depth video tutorials for the teachers.
“For the first time in history, we have a technological device that is so intuitive to young children, that the educational possibilities are endless. No longer is technology a hindrance to student learning. However, teachers are struggling to make connections between Apps, the Curriculum and 21st Century Skills”.
First 4 lessons outlined in the iBook:

Lesson 1:
Use the Topia App to develop concepts related to Geography. Students make connections between fictitious worlds and our own. Big concepts explored include sustainability, global trends and interconnectedness. 
Lesson 2:
Use the Tellagami App to develop reading fluency skills. Students developing the ability to give effective formative feedback will also be developed within this lesson.
Lesson 3:
Use the Hopscotch App to teach students to code. The language of code can be used in many different areas from web design to complex animations and game design.
Lesson 4
Use the Formative Feedback App to encourage effective feedback to be given between students. Students will use symbols to prompt effective discussion.