Showing posts with label teaching. Show all posts
Showing posts with label teaching. Show all posts

Friday, 3 January 2014

3 suggestions for apple education

1. Get iBooks Author online and collaborative
Brilliant software! Never been easier for teachers and students to create amazing multi-touch iBooks and publish them to a global audience. The massive task of creating online software with sharing options would allow teachers to collaborate on books together in real time.

2. Get iTunes course manager mobile
iTunes U course manager can only be accessed currently through laptop and desktop. A mobile App would allow teachers to create on the go.

3. Promote iBook Store more
Some amazing resources being created by amazing teachers but still harder to reach going through the iBook App. Extra step makes it difficult and out of sight. Many teachers using the Apple ecosystem don't even know these valuable resources exist. Shame, as with new widgets being created daily the multi-loutch experience continues to improve.

Saturday, 28 December 2013

Don't underestimate the teacher in the edtech classroom

Just recently with a year 4 class I introduced a project involving

"creating a digital game using the App Hopscotch".

It was a magnificent project with our students learning many things, including higher level thinking skills. I designed the project, demonstrated the basic skills of the hopscotch App and made sure I had lots of opportunities for students to collaborate with each other.



Watching this was amazing. The unit was basically running itself. I decided to conference some students who I thought were struggling and run some sessions with them.

At the end of the unit it was time for each student to show me their game, and receive a mark based on the detailed criteria. What did I discover?

Those students I conferenced with did far better than my tech savvy students. See we all know the importance of feedback and goal setting. The students who I conferenced with did just that. They were able to identify issues, problems with their learning and set goals and identify students and adults in the class who could help their learning. This doesn't come natural to the students and needs to be fostered and encouraged. I can't think of an App that individualises learning for young students like this!

We should never understand the importance of the teacher. As Hattie states (through his extensive research) Teachers are still the most important element in a child's learning!

Yes students can learn independently, but we should never fall into the habit of assuming technology (or the App) will teach our students. The teacher brings about taking the learning to the next level and this should never be forgotten.

My coding tutorials on YouTube can be found:
http://www.youtube.com/watch?v=E8BMVDk3VSQ&list=PLprciURrC7Fu86bqB5P4nO3GjVuY5RVx4

Paul

About Paul:
2013 Finalist - International EdTech Digest Awards Recognition Program honoring tools, trendsetters and leaders in the education and technology sector. The distinguished awards program recognizes outstanding solutions―and the best and brightest minds―in education and technology.

2013 Finalist - EduBlogs Life Time achievement award.

Apple Distinguished Educator Class of 2013. Paul is a leader in the implementation of Augmented Reality in schools to improve learning outcomes, Professional Development of staff with integration of ICTs, and has expertise in the implementation of mobile devices into pedagogical frameworks.

Creator
The Tellagami Project (Presentation)
Teaching students to code on the iPad (iBook)
Augmented Reality in Education (iBook) 
10 Amazing lessons for the iPad Classroom (iBook)
Formative Feedback for Learning and Science AR (Apps)

"Paul, you are a real Leader" - Dr Heidi Hayes Jacobs, author and internationally recognized education leader known for her work in curriculum mapping, curriculum integration and developing 21st century approaches to teaching and learning.
"Paul we designed iBooks Author to be a tool that teachers could use to create content that they develop for the classroom and can share with the world. It is great Paul that you have been using it that way to great success." - Philip Schiller - Apple’s Senior Vice President of Worldwide Marketing.



Saturday, 14 December 2013

The reflective student

As a teacher what do you notice when you hand a test back? Do students look straight for the Grade (letter) or do they look through mistakes, reflecting on what went wrong and what they need to do better next time?

I think you would all agree we would prefer students to do the latter, but experience tells us they do the first option.

So how do we get students reflecting on learning experiences? With mobile technology there has never been a better time to foster a culture of analysis and reflection.

Here are 2 quick tutorials using the Book Creator App and the Explain Everything App for iPad to encourage more reflective students in your class.

Reflective student - Explain Everything tutorial:

Reflective student - Book Creator tutorial:


About Paul:


2013 Finalist - International EdTech Digest Awards Recognition Program honoring tools, trendsetters and leaders in the education and technology sector. The distinguished awards program recognizes outstanding solutions―and the best and brightest minds―in education and technology.

2013 Nominee - EduBlogs Life Time achievement award.

Apple Distinguished Educator Class of 2013. Paul is a leader in the implementation of Augmented Reality in schools to improve learning outcomes, Professional Development of staff with integration of ICTs, and has expertise in the implementation of mobile devices into pedagogical frameworks.

Creator
The Tellagami Project (Presentation)
Teaching students to code on the iPad (iBook)
Augmented Reality in Education (iBook)
10 Amazing lessons for the iPad Classroom (iBook)
Formative Feedback for Learning and Science AR (Apps)

"Paul, you are a real Leader" - Dr Heidi Hayes Jacobs, author and internationally recognized education leader known for her work in curriculum mapping, curriculum integration and developing 21st century approaches to teaching and learning.
"Paul we designed iBooks Author to be a tool that teachers could use to create content that they develop for the classroom and can share with the world. It is great Paul that you have been using it that way to great success." - Philip Schiller - Apple’s Senior Vice President of Worldwide Marketing.

PUBLIC SPEAKING EXPERIENCE

Guest Speaker - Best Apps for Kids - State Library Queensland 2013
National Leading a Digital School Conference - 2013 (Melbourne)
Augmented Reality in Education
21st Century Skills v Technology

IWB Interactive Teaching and Learning Conference - Sydney 2012
The benefits of teaching game design and strategy.
Technology and Formative Assessment strategies.

Thursday, 26 September 2013

3 things students should be doing on iPads

My primary job is advising and coaching teachers to use technology in effective ways in classrooms. iPads as a technological tool in classrooms is a major part of this job. Researching effective Apps, encouraging teachers to look for connections between the curriculums and integration of these amazing devices are just 2 aspects of my job that are both challenging and incredible rewarding.

So, what are some things our students should be doing on iPads? Here are some thoughts.

1). Authoring and Publishing digital content.
Utilising Apps such as Book Creator, allows students to become authors and publishers. With a little research there is nothing stopping students publishing to the world! iBooks continues to be an under utilised App in schools.



2). Creating Multi-Modal Presentations.
Using an App like Explain Everything, students can now present and demonstrate knowledge in a variety of ways. Students who struggle with literacy can show teachers through videos and audio that there is a wealth of knowledge they have and want to share.



3). Learning to Code.
Using Apps like Hopscotch and GamePress, students can create and publish digital games and learn the language of Code at the same time. With a little structure, students can collaborate with others so that lessons are not teacher centred, allowing students to spread their wings and learn at an appropriate rate.



Paul


About Paul Hamilton, Author of this Blog:

2013 Finalist - International EdTech Digest Awards Recognition Program honoring tools, trendsetters and leaders in the education and technology sector. The distinguished awards program recognizes outstanding solutions―and the best and brightest minds―in education and technology.

Apple Distinguished Educator Class of 2013. Paul is a leader in the implementation of Augmented Reality in schools to improve learning outcomes, Professional Development of staff with integration of ICTs, and has expertise in the implementation of mobile devices into pedagogical frameworks.

Creator
The Tellagami Project (Presentation)
Augmented Reality in Education (iBook) 
10 Amazing lessons for the iPad Classroom (iBook)
Formative Feedback for Learning and Science AR (Apps)

"Paul, you are a real Leader" - Dr Heidi Hayes Jacobs, author and internationally recognized education leader known for her work in curriculum mapping, curriculum integration and developing 21st century approaches to teaching and learning.
"Paul we designed iBooks Author to be a tool that teachers could use to create content that they develop for the classroom and can share with the world. It is great Paul that you have been using it that way to great success." - Philip Schiller - Apple’s Senior Vice President of Worldwide Marketing.

PUBLIC SPEAKING EXPERIENCE

Guest Speaker - Best Apps for Kids - State Library Queensland 2013
National Leading a Digital School Conference - 2013 (Melbourne)
Augmented Reality in Education
21st Century Skills v Technology

IWB Interactive Teaching and Learning Conference - Sydney 2012
The benefits of teaching game design and strategy.
Technology and Formative Assessment strategies.

Monday, 2 September 2013

The Tellagami Project Movie Release

The Global Collaborative "Tellagami Project" has been released. This small feature film presents Edtech leaders from across the Globe communicating their passion for technology in Education.

Edtech leaders from Australia, Indonesia, United Kingdom, United States and Canada join together to share powerful messages that will inspired and call teachers to action. Using the amazing, innovative App "Tellagami", these passionate Edtech advocates share their beliefs with the world.

The brainchild of Paul Hamilton, The Tellagami Project was released on the 1st September 2013.


Saturday, 24 August 2013

Augmented Reality allows teacher to come home from school


Last night I was cooking dinner and watching my 7 year old struggle with her Mathematics homework.
It was related to weight and categorising objects from lightest to heaviest. It was the all too common problem for parents. When to step in? What have they covered in class? not to mention the bigger question of whether or not young students should have to do homework at all!!!

Anyway, back to the dilemma. It was then that I realised it would be so beneficial for the teacher to come home with my daughter so that both Isobel and I could ask questions.

In my role as Primary ICT Coordinator I am exposed to new technologies on a daily basis. My mind automatically looked at Augmented Reality as a solution to meet my daughters problem. So I started the process of putting together a worksheet that would allow a virtual teacher into my home, using Augmented Reality to put the process all together.



Whilst not perfect and still having to deal with the entire class personalisation, the result was amazing. My daughter was able to engage fully with the homework task, receiving instant feedback on each problem. The situation was also personalised, having already seen what my daughter was having problems with.

Watching her interact with the work sheet gave me an insight of where we can fully utilise Augmented Reality in Education. Our children learn differently than I did as a child and we need to explore such technologies and the potential they have for making a significant contribution to the way students learn.

Paul Hamilton
appsbypaulhamilton@gmail.com

Monday, 5 August 2013

Tellagami Project building momentum

I have been overwhelmed with the response to the Tellagami Project. I thought it would be a wonderful platform for teachers and edtech leaders to share what they believe in and what they are doing in classrooms. The messages I'm getting at the moment are amazing and I hope I can share with the world.

Why Tellagami? I love the App. I use it with my students all the time and thought I would get adults having the same benefits as my students.

The Global aspect of this project is what is most pleasing. Powerful messages from across the world, all speaking from the heart and with passion.


I have started putting together all the Gami's and I think everyone will be surprised with how it turns out. Here is the opening credits teaser.



Still time to get your message/Gami in? Absolutely. Details of procedure can be at:
http://appsbypaulhamilton.blogspot.com.au/2013/08/collaborative-tellagami-project-looking.html


Friday, 2 August 2013

Tellagami App applications

On Thursday I gave a PD on the Tellagami App. My staff then started brainstorming some applications for using Tellagami with their students in the classroom.

You see I believe the magic of Apps lies in the imagination of the teacher, not the App itself.

This is what the teachers came up with:


Mathematics - students take a photo of a specific shape or angle and then use as a background in Tellagami. Students then communicate through avatar the elements/characteristics of this shape/angle. Great way to demonstrate knowledge.

Science, field work. Take photo of creek, pollution.....and use App to give news report on what has happened and what is required to rectify.

What about getting guest speakers to email text and use Tellagami to do a virtual presentation??

Short narrative films, especially in Year 11 when students have to create a short film. Would be better to use recorded voice so we can leverage vocal qualities. Also useful in analytical tasks where students have to deconstruct representations of characters/places/events, etc.


Integration within the App “Explain Everything” - unlimited possibilities across multiple Learning Areas.  Students could take a snapshot of a page in EE, using this as a background and then have the Tellagami introduce the topic/elaborate on a part or summarise at the


Science; predictions with reasoning or observations told by the tellagami and placed over images of investigations in process. An excellent chance for personal reflection post investigation too I think!


History; showing a comparison between two groups of people (Eg aboriginals and white settlers) - video documentary style presentation of the two opinions or perspectives of events in history?

Literacy: reading responses to a set piece of text - photo of the text as background with types or spoken short responses, questioning (question stems) from a set text, summarising, reflecting and even reviewing through the lens of different audiences for the same text (girls vs boys, preps vs upper primary etc)


Tuesday, 9 July 2013

appsbypaulhamilton youtube channel

We are about to hit 40,000 views and 300 subscribers. Don't hesitate to pass on the website to other educators out there using iPads on the classroom. Thanks everyone. http://www.youtube.com/user/appsbypaulhamilton/videos

Tuesday, 2 July 2013

10 amazing lessons for the iPad Classroom

10 amazing lessons for the iPad Classroom is now available on the iBook Store. Lessons and Apps include: CLICK HERE
Using the Topia App to explore Geography Concepts
Using the Trading Cards App to build knowledge
Using the Tellagami App to develop reading fluency
Using the Hopscotch App to develop thinking processes
Using Formative Feedback for Learning App to encourage feedback giving between students and teachers
Using Explain Everything to compare website data
Using Book Creator to Author and Publish content
Using Doodle Cast App to tell stories and develop communication skills
Using Comic Life App to reflect on past experiences and to teach a recount structure
10 amazing lessons for the iPad Classroom


Thursday, 13 June 2013

Youtube channel for ipad classroom ideas


Thanks to all my YOUTUBE subscribers. Make sure you keep checking on my latest teacher ipad tutorials on youtube - http://www.youtube.com/user/appsbypaulhamilton/videos
IPads in classrooms are revolutionary learning devices - but don't forget it is the teachers who make connections with the curriculum and look for unique ways of using Apps in all learning areas. Think outside the square everyone. An example of this is the Topia App. Why not use this World Building App to explore the Geography Curriculum. Big concepts like sustainability and Over population can be explored with students like never before.

Monday, 20 May 2013

Parents we have an iPad problem

Sat down in a funky little cafe in St Kilda this morning (for breakfast) reflecting on a wonderful teaching and learning conference I had just attended over the past 3 days. A young family joined us at the table next to us. The father began analysing the menu whilst the Mum reached into her oversized handbag and pulled out the child's pacifier. The pacifier was a little larger than the normal one. The pacifier was an iPad, an amazing tool that I use on a daily basis with my students and the staff I mentor.

We use the iPad in a plethora of ways from digital storytelling, world building, multimedia presentations, Augmented Reality, student feedback giving, observational record keeping.......I could go on and on.

Not a doubt in my mind the iPad is tool, that when used by motivated students and innovative educators, learning is both enhanced and engaged in.

Back to the family sitting next to me. Mum and Dad converse openly. Child does not make a sound for the entire meal.

Time to fly back to Queensland, family sits a couple of rows in front of me. This time Mum and Dad and 2 children. The first, a boy 4 years of age and the second, a young female toddler. Both parents hand over an iPad each to their children. Over the course of the flight both children say very little, but I watch closely. Both are watching movies and using coloring in Apps.

So what's the problem?

Our world is changing, and the world our children will enter into during and after school is much different to that of our generation. Firstly, we passively consumed Media. We watched TV and later consumed the Internet by browsing websites. Secondly, the work place required a different set of skills to that our children will require.

We are entering a time in history where creativity and divergent thinking is what our children will require in the work place. As Dan Pink states:

"The future belongs to a different kind of person with a different kind of mind: artists, inventors, storytellers-creative and holistic "right-brain" thinkers whose abilities mark the fault line between who gets ahead and who doesn't."

I recently viewed a concert on Youtube. The concert was a little different.



This needs a little explaining. 

  1. This is a real audience. 
  2. The singer is completely virtual.
  3. The concert was sold out in 3 countries.


and

A team of individuals created this character collaboratively using completely open source and free software. No ones owns this character. Anyone, or more likely group, can create a concert using this free software. 

I could give more examples. Wikipedia. Who would of thought the largest resource site would be created and fed by us, hobbyists and enthusiasts who don't look for payment or recognition. Wikipedia succeeded because we are changing and the world is changing. Microsofts plans for a CD encyclopedia (ENCARTA), hiring the best academics and writers in the world, was blown out of the water because it didn't involve us. We are creators and collaborators and we own the Internet.

So why do I have a problem with iPads. Young children are being kept quite by iPads. Young students are being kept quite using iPads in a passive and extremely unnatural way. This is the problem Parents need to address. We are fostering an environment that is completely foreign to the generation coming through. We are fostering skills that will be (currently are) obsolete.

I see greatness with tools like the iPad. I see naturally innovative and creatively blessed minds using iPads in creative and innovative ways.

Unfortunately I also see something else and it worries me.

Paul

Saturday, 11 May 2013

AR in education

“Whilst technologies such as QR Codes and Hyperlinks provide a valuable service with holding data and directing individuals to external sites, Augmented Reality connects real life objects, places and people around us to a variety of information and simulated experiences. The power of students self exploring the physical world around them and discovering for themselves should never be underestimated.
Learning should be connected to life and the experiences our students have already been through and will go through. This will enable more authentic learning experiences for our students. The results outlined later in this book look at a Mathematics Augmented experience. Linking an effective video tutorial to that of a real life object resonates with students. As one of my students stated:
“Next time I look at any triangle in the world, I will remember how to work out the area”.
This comment reinforces the inadequacies of linking tools such as QR Codes and traditional Hyperlinks. By linking a structured lesson to that of a real life objects, the student automatically makes connection with other real life objects resulting in a conceptual learning approach. ”

Excerpt From: Hamilton, Paul. “Augmented Reality In Education.” v1.2. Paul Hamilton, 2013. iBooks.
This material may be protected by copyright.

Check out this book on the iBookstore: https://itunes.apple.com/WebObjects/MZStore.woa/wa/viewBook?id=641019829