Showing posts with label educational apps. Show all posts
Showing posts with label educational apps. Show all posts

Wednesday, 19 February 2014

iBeacon Technology in Education

New technology providing a beacon for learning

In most schools the students need to find the resources, and access the learning. This is often a complex, frustrating and time consuming process. What would happen if the learning found the students? Welcome to Learning Zones and iBeacons in Education.

Watch Video HERE: 

iBeacon technology in Education

I love new technology and making connections with student learning. When I heard about iBeacon technology I jumped at the opportunity and started making plans. These included purchasing a set of Estimote Beacons and working with the creative Kurt from Vektor Digital in the States to create a prototype that would explore the capabilities of iBeacon technology in an educational context. Having extensively explored the benefits of Augmented Reality in Education for the past two years, I was excited about the possibilities that iBeacon technology would bring to the education sector and schools throughout the world. I wasn't disappointed with the results!



So I started exploring/planning the concept of "learning zones", geographical positions located around school where students could go to learn and explore online learning experiences. I discovered that the iBeacon technology actually found the students (as they walked throughout the campus) through instant notifications and digital prompts. This excited me as this was the first time that the learning found the students instead of the students having to navigate the complexities of elearning portals and confusing Intranets. 



The students receive a notification as they pass by a "learning zone", and the follow up activity on the EduBeacons App, similar to that of the beloved children's game "Hot and Cold", drawing on the students inquiry based natural instincts.

Our 3 Learning Zones include:
  1. The Library Learning Zone where students are instantly given video book reviews.
  2. The Technology Learning Zone where students run through a series of video tutorials to teach them the basics of coding.
  3. The Art Learning Zone where students can create master pieces through video tutorials custom made by our Art Teacher.
There are other possibilities within a school context that will be explored.

Beacons that:
  1. Welcome Parents when they enter the schools gates and prompt them to explore the school calendar and daily events.
  2. Give warning to turn their phone to silent when they enter a performance centre.


This is just the beginning of this technology and I have no doubt others with improve on my work in the educational field quickly and effectively. For now I'm content in the knowledge that true edtech magic happens through a persons imagination, skill (thanks Kurt) and global collaboration! These are the 3 qualities we should be prioritizing in schools throughout the world!

Keep innovating.

Paul

Saturday, 28 December 2013

Don't underestimate the teacher in the edtech classroom

Just recently with a year 4 class I introduced a project involving

"creating a digital game using the App Hopscotch".

It was a magnificent project with our students learning many things, including higher level thinking skills. I designed the project, demonstrated the basic skills of the hopscotch App and made sure I had lots of opportunities for students to collaborate with each other.



Watching this was amazing. The unit was basically running itself. I decided to conference some students who I thought were struggling and run some sessions with them.

At the end of the unit it was time for each student to show me their game, and receive a mark based on the detailed criteria. What did I discover?

Those students I conferenced with did far better than my tech savvy students. See we all know the importance of feedback and goal setting. The students who I conferenced with did just that. They were able to identify issues, problems with their learning and set goals and identify students and adults in the class who could help their learning. This doesn't come natural to the students and needs to be fostered and encouraged. I can't think of an App that individualises learning for young students like this!

We should never understand the importance of the teacher. As Hattie states (through his extensive research) Teachers are still the most important element in a child's learning!

Yes students can learn independently, but we should never fall into the habit of assuming technology (or the App) will teach our students. The teacher brings about taking the learning to the next level and this should never be forgotten.

My coding tutorials on YouTube can be found:
http://www.youtube.com/watch?v=E8BMVDk3VSQ&list=PLprciURrC7Fu86bqB5P4nO3GjVuY5RVx4

Paul

About Paul:
2013 Finalist - International EdTech Digest Awards Recognition Program honoring tools, trendsetters and leaders in the education and technology sector. The distinguished awards program recognizes outstanding solutions―and the best and brightest minds―in education and technology.

2013 Finalist - EduBlogs Life Time achievement award.

Apple Distinguished Educator Class of 2013. Paul is a leader in the implementation of Augmented Reality in schools to improve learning outcomes, Professional Development of staff with integration of ICTs, and has expertise in the implementation of mobile devices into pedagogical frameworks.

Creator
The Tellagami Project (Presentation)
Teaching students to code on the iPad (iBook)
Augmented Reality in Education (iBook) 
10 Amazing lessons for the iPad Classroom (iBook)
Formative Feedback for Learning and Science AR (Apps)

"Paul, you are a real Leader" - Dr Heidi Hayes Jacobs, author and internationally recognized education leader known for her work in curriculum mapping, curriculum integration and developing 21st century approaches to teaching and learning.
"Paul we designed iBooks Author to be a tool that teachers could use to create content that they develop for the classroom and can share with the world. It is great Paul that you have been using it that way to great success." - Philip Schiller - Apple’s Senior Vice President of Worldwide Marketing.



Sunday, 27 October 2013

3 awesome iPad Apps to get kids coding

The language of Code is a universal language. We use technology almost every minute of everyday and yet we remain ignorant of how technology actually works. What drives this technology? Code!

With iPads being so popular in schools across the globe what are some iPad Apps that will get kids coding around the world.

1.Daisy the Dinosaur

Description

Learn the basics of computer programming with Daisy the Dinosaur! This free, fun app has an easy drag and drop interface that kids of all ages can use to animate Daisy to dance across the screen. Kids will intuitively grasp the basics of objects, sequencing, loops and events by solving this app's challenges. After playing Daisy, kids can choose to download a kit to program their own computer game.




2.Hopscotch

Description


Hopscotch works by dragging and dropping blocks of code. Build little routines and press play to see your code in action! As you get more advanced, you can add more objects and run your code using events like shaking and tilting the iPad or even shouting at the iPad! We were heavily inspired by MIT's Scratch.

Many of the best coders fell in love with programming as kids at the age of 8, 10 and 12 years old. With Hopscotch, kids can build and perfect their own creations while obtaining an understanding of the fundamentals of computer science.

3. GamePress

Description


Teachers, you can make use of GamePress to teach students about game design, logic and even computer science and engineering! The no programming interface makes learning complex concepts fun and easy. Games have become more than just a way to pass time, they’re perfect for education and learning new things.



Paul is the author of Teaching students to code on the iPad .


Paul is a:

2013 Finalist - International EdTech Digest Awards Recognition Program honoring tools, trendsetters and leaders in the education and technology sector. The distinguished awards program recognizes outstanding solutions―and the best and brightest minds―in education and technology.

Apple Distinguished Educator Class of 2013. Paul is a leader in the implementation of Augmented Reality in schools to improve learning outcomes, Professional Development of staff with integration of ICTs, and has expertise in the implementation of mobile devices into pedagogical frameworks.

Creator
The Tellagami Project (Presentation)
Teaching students to code on the iPad (iBook)
Augmented Reality in Education (iBook) 
10 Amazing lessons for the iPad Classroom (iBook)
Formative Feedback for Learning and Science AR (Apps)

"Paul, you are a real Leader" - Dr Heidi Hayes Jacobs, author and internationally recognized education leader known for her work in curriculum mapping, curriculum integration and developing 21st century approaches to teaching and learning.
"Paul we designed iBooks Author to be a tool that teachers could use to create content that they develop for the classroom and can share with the world. It is great Paul that you have been using it that way to great success." - Philip Schiller - Apple’s Senior Vice President of Worldwide Marketing.

PUBLIC SPEAKING EXPERIENCE

Guest Speaker - Best Apps for Kids - State Library Queensland 2013
National Leading a Digital School Conference - 2013 (Melbourne)
Augmented Reality in Education
21st Century Skills v Technology

IWB Interactive Teaching and Learning Conference - Sydney 2012
The benefits of teaching game design and strategy.
Technology and Formative Assessment strategies.

Tuesday, 22 October 2013

Teaching students to code on the iPad iBook Released

The language of Code is a universal language. We use technology almost every minute of everyday and yet we remain ignorant of how technology actually works. What drives this technology? Code!
This ebook aims to give the power back to the teachers and students. Code is easy and with some step by step instructions we can introduce the language of code to the students who sit in our classrooms.
Structured lesson plans combined with simple and easy to follow video tutorials, will allow teachers to introduce coding lessons in a fun and non threatening manner.
With a focus on collaborative learning, “Teaching Students to Code on the iPad” works! It drifts away from a teacher focussed model, allowing students to develop Coding skills at their own rate and allows teachers to facilitate the learning to a greater extent.

iBook can be purchased here:
https://itunes.apple.com/au/book/teaching-students-to-code/id729919770?mt=11&ls=1

Hour of Code supported with this iBook.

Friday, 27 September 2013

iPad App workflows for students

One of the aspects of using iPads in schools is iPad, or App, workflows. If your students are still staying in a single App to do all the work they are probably (no, certainly) not utilising the applications the iPad has to offer.

Here is an example of a single App with no workflow.


A young student stays in an App, such as I write words, until the time or task is complete. It is limited, often lacking in creativity or real purpose.

As students become more comfortable with the iPad and transition from App to App, the opportunities to make the most of individual Apps in order to present or create a piece of work that is rich, purposeful and effective.

An example might be:

1) Students use Camera App (still the most powerful App available!) to take pictures of his/her schools surroundings.
2) Students create an artistic approach to a scene at their school using procreate or drawing pad.
3) Students use the Socrative App to survey individuals in the school about favourite places that hold meaning for them.
4) Students research history of the school using Safari and takes screenshots of images and data.
5) Students compiles all this into an iMovie documentary with a voice over to present to the class (or possible the world on Youtube).



Not only does this task tap into a range of different Apps it also ticks a lot of boxes on how we should be using technology with our students. Let us take a look the Apps and usage again and match to 21st century skills:

1) Students uses Camera App (still the most powerful App available!) to take pictures of his/her schools surroundings (creativity).
2) Students creates an artistic approach to a scene at their school using Procreate or Drawing iPad (creativity).
3) Students uses the Socrative App to survey individuals in the school about favourite places that hold meaning for them (collaboration and communication).
4) Students research history of the school using Safari and takes screenshots of images and data.
5) Student compiles all this into an iMovie documentary with a voice over to present to the class (world on Youtube).  (global)

So there you go. An example of iPad (App) workflow. 

Paul

ABOUT PAUL:

2013 Finalist - International EdTech Digest Awards Recognition Program honoring tools, trendsetters and leaders in the education and technology sector. The distinguished awards program recognizes outstanding solutions―and the best and brightest minds―in education and technology.

Apple Distinguished Educator Class of 2013. Paul is a leader in the implementation of Augmented Reality in schools to improve learning outcomes, Professional Development of staff with integration of ICTs, and has expertise in the implementation of mobile devices into pedagogical frameworks.

Creator
The Tellagami Project (Presentation)
Augmented Reality in Education (iBook) 
10 Amazing lessons for the iPad Classroom (iBook)
Formative Feedback for Learning and Science AR (Apps)

"Paul, you are a real Leader" - Dr Heidi Hayes Jacobs, author and internationally recognized education leader known for her work in curriculum mapping, curriculum integration and developing 21st century approaches to teaching and learning.
"Paul we designed iBooks Author to be a tool that teachers could use to create content that they develop for the classroom and can share with the world. It is great Paul that you have been using it that way to great success." - Philip Schiller - Apple’s Senior Vice President of Worldwide Marketing.

PUBLIC SPEAKING EXPERIENCE

Guest Speaker - Best Apps for Kids - State Library Queensland 2013
National Leading a Digital School Conference - 2013 (Melbourne)
Augmented Reality in Education
21st Century Skills v Technology

IWB Interactive Teaching and Learning Conference - Sydney 2012
The benefits of teaching game design and strategy.
Technology and Formative Assessment strategies.






Wednesday, 11 September 2013

Augmented Reality to introduce Maths Concept


In this Augmented Educational experiment I used 2 Apps. Aurasma and iMovie.

Content:
I wanted to introduce a Mathematics concept without actually telling the students what it was. This way they could analyse the iMovie trailer and collect evidence on what the concept might be. This way the students are already gaining knowledge on the topic even before they know what it is.

Then I created the worksheet to get the students to record their thinking as they were watching the Movie trailer.

Finally I put it all together in an Augmented Reality experience that made the viewing of the content seamless and engaging. The kids loved this concept, especially the searching for clues within the iMovie trailer! Here is the result:


Paul


Saturday, 24 August 2013

Augmented Reality allows teacher to come home from school


Last night I was cooking dinner and watching my 7 year old struggle with her Mathematics homework.
It was related to weight and categorising objects from lightest to heaviest. It was the all too common problem for parents. When to step in? What have they covered in class? not to mention the bigger question of whether or not young students should have to do homework at all!!!

Anyway, back to the dilemma. It was then that I realised it would be so beneficial for the teacher to come home with my daughter so that both Isobel and I could ask questions.

In my role as Primary ICT Coordinator I am exposed to new technologies on a daily basis. My mind automatically looked at Augmented Reality as a solution to meet my daughters problem. So I started the process of putting together a worksheet that would allow a virtual teacher into my home, using Augmented Reality to put the process all together.



Whilst not perfect and still having to deal with the entire class personalisation, the result was amazing. My daughter was able to engage fully with the homework task, receiving instant feedback on each problem. The situation was also personalised, having already seen what my daughter was having problems with.

Watching her interact with the work sheet gave me an insight of where we can fully utilise Augmented Reality in Education. Our children learn differently than I did as a child and we need to explore such technologies and the potential they have for making a significant contribution to the way students learn.

Paul Hamilton
appsbypaulhamilton@gmail.com

Friday, 2 August 2013

Collaborative Tellagami Project - Looking for Edtech Gurus

Hi everyone

Looking for EDtech Gurus to be part of a project that pulls together some of the most inspirational messages for the Edtech community. You have an opportunity to inspire others in what will be a sought after and influential short movie. What I require:

1) Short 30 sec Gami using the Tellagami App or website:
2) Must follow the below format
3) Let you passion come though in your short speech
4) Email movie file (from camera roll) to appsbypaulhamilton@gmail.com
5) All movies will be put together by Paul into a short film (presentation)
6) please change the avatar as much as possible to avoid duplicates

Template for narration is simple:
My name is............(insert name) and I am............(what you do). I believe..........(insert statement that defines you and how you believe technology plays a part in education).

So what do you need:
Tellagami App
Create a short Gami using your own voice (it's really easy!!!)
please change the avatar as much as possible to avoid duplicates
Make sure you save to camera roll first and then email me straight from camera roll.

Quick tutorial here on how to make a GAMI
Link to App HERE
Link to website HERE

Example structure here









Tellagami App applications

On Thursday I gave a PD on the Tellagami App. My staff then started brainstorming some applications for using Tellagami with their students in the classroom.

You see I believe the magic of Apps lies in the imagination of the teacher, not the App itself.

This is what the teachers came up with:


Mathematics - students take a photo of a specific shape or angle and then use as a background in Tellagami. Students then communicate through avatar the elements/characteristics of this shape/angle. Great way to demonstrate knowledge.

Science, field work. Take photo of creek, pollution.....and use App to give news report on what has happened and what is required to rectify.

What about getting guest speakers to email text and use Tellagami to do a virtual presentation??

Short narrative films, especially in Year 11 when students have to create a short film. Would be better to use recorded voice so we can leverage vocal qualities. Also useful in analytical tasks where students have to deconstruct representations of characters/places/events, etc.


Integration within the App “Explain Everything” - unlimited possibilities across multiple Learning Areas.  Students could take a snapshot of a page in EE, using this as a background and then have the Tellagami introduce the topic/elaborate on a part or summarise at the


Science; predictions with reasoning or observations told by the tellagami and placed over images of investigations in process. An excellent chance for personal reflection post investigation too I think!


History; showing a comparison between two groups of people (Eg aboriginals and white settlers) - video documentary style presentation of the two opinions or perspectives of events in history?

Literacy: reading responses to a set piece of text - photo of the text as background with types or spoken short responses, questioning (question stems) from a set text, summarising, reflecting and even reviewing through the lens of different audiences for the same text (girls vs boys, preps vs upper primary etc)


Friday, 5 July 2013

iBook for the iPad classroom hits no1

Thanks to all the support. Proud to announce 10 amazing lessons for the iPad classroom has been top of the Computing and Internet category on the iBook Store (Australian Store) since its release.
Hopefully teachers are getting lots out of it and the students in their classrooms more engaged!!

Tuesday, 2 July 2013

10 amazing lessons for the iPad Classroom

10 amazing lessons for the iPad Classroom is now available on the iBook Store. Lessons and Apps include: CLICK HERE
Using the Topia App to explore Geography Concepts
Using the Trading Cards App to build knowledge
Using the Tellagami App to develop reading fluency
Using the Hopscotch App to develop thinking processes
Using Formative Feedback for Learning App to encourage feedback giving between students and teachers
Using Explain Everything to compare website data
Using Book Creator to Author and Publish content
Using Doodle Cast App to tell stories and develop communication skills
Using Comic Life App to reflect on past experiences and to teach a recount structure
10 amazing lessons for the iPad Classroom


Thursday, 13 June 2013

Youtube channel for ipad classroom ideas


Thanks to all my YOUTUBE subscribers. Make sure you keep checking on my latest teacher ipad tutorials on youtube - http://www.youtube.com/user/appsbypaulhamilton/videos
IPads in classrooms are revolutionary learning devices - but don't forget it is the teachers who make connections with the curriculum and look for unique ways of using Apps in all learning areas. Think outside the square everyone. An example of this is the Topia App. Why not use this World Building App to explore the Geography Curriculum. Big concepts like sustainability and Over population can be explored with students like never before.

Sunday, 9 June 2013

3 things that tell you your iPad program IS working

1. Your students are authoring and publishing content

Not playing educational games, not touching balloons that explode into number facts and not data processing huge amounts of content.
Instead - creating ebooks, multimedia presentations, podcasting, movie making and taking amazing photographs. Students are publishing for the local school community to view or publishing world wide.

2. Your students are integrating more than 1 App and suggesting App to the teachers

Students are jumping between the Camera App and Explain Everything to personalise projects and assignments. Students are embedding video and audio into Apps that results in rich media presentation.
Students are making connections between Apps they find and learning that is happening in the classroom.

3. Your teachers are talking Apps at lunchtime!

Teachers sharing WINS and great use of technology in the classroom. Teachers identifying and analysing Apps that are purposeful and hitting outcomes and the curriculum. Teachers are using a single App in a variety of different areas.



Saturday, 8 June 2013

iPad Teacher Tutorial June Newsletter


What's the secret to an effective 1:1 program in schools? Devices? Infrastructure? User agreement? Whilst all of these areas play a role, the classroom TEACHER is the most important and significant ingredient in an effective 1:1 program. Let me be a little more specific. The teachers imagination and creativity, their ability to make connections with the device and applications, their knowledge of the curriculum and the 21st century students who sit in their class. See it is the teachers who see the hidden wonders/magic of an App like iMovie or a web2 tool like Todays Meet. This edition of the appsbypaulhamilton newsletter pays tribute to the creative and innovative teachers in our schools and the impact they are having on young minds across the globe.
Using iMovie in the classroom:
What better way to grab the attention of our students than with a movie trailer. Even better, get students creating narratives through iMovie. This tutorial looks at creating a Narrative using iMovie on an iPad.
iMovie to teach narrative story telling

Just recently I discovered the world of Podcasting and thought I would use it as a way of discovering great Apps that are out there. I plan to interview Teachers, App Developers and Parents but thought I would start by asking our target audience in this entire discussion: THE KIDS! As Dan Pink suggests we should talk with our students more about what they require/need at school. Here is the Talking Apps with Paul Hamilton first episode. In the first episode, I chat with my 8 year old daughter on her favourite Apps and how they could used at school. Email me if you would like to be on the next show.  

Utilizing screen recording animations within an Augmented Reality environment:
Augmented Reality is starting to filter into classrooms across the globe. The Horizon Report is a yearly publication that highlights, analyzes and predicts the ways in which technological advances will change teaching, learning and creative inquiry. The 2013 report describes how and why augmented reality will play an important role in teaching and learning over the next two to three years. Luckily for educators Augmented Reality is available. Using 2 Apps (Aurasma and Explain Everything) you can create your own Augmented Reality experience for your students.

Interesting Observation:

I often get frustrated with those who continue to see the iPad as a solely consuming device. We want our students creating and the iPad delivers creativity and content creation in spades. Our students are using technology differently than we did (and more of it). Anyone who has kids will notice this on a regular basis. As Sir Ken Robinson observes:
“When my son, James, was doing homework for school, he would have five or six windows open on his computer, Instant Messenger was flashing continuously, his cell phone was constantly ringing, and he was downloading music and watching the TV over his shoulder. I don’t know if he was doing any homework, but he was running an empire as far as I could see, so I didn’t really care.” 
Students viewing Movies and posing questions:
I have no doubt that students viewing videos adds worth to the educational experience. However, how do we optimise the students experience so that we go further once the video is finished. Traditional note taking is limited. In my experience it is the posing of questions that we want our students to do so that they build a deeper understanding of the concepts. Also, allowing students to find and add content to the lesson needs to be encouraged. Using Today's Meet allows for this. Can students watch media and pose questions at the same time? Absolutely.

Todays meet
Using Video to give Formative Feedback:
Giving effective feedback to students has one of the highest impacts on student learning. As Professor John Hattie states: “Feedback is one of the most powerful influences on learning and achievement” and “This evidence shows that although feedback is among the major influences, the type of feedback and the way it is given can be differentially effective.”
In my experiences video feedback is one of these highly effective methods. Using video as a form of feedback allows: student-student feedback, teacher-student feedback and self feedback.


Upcoming Professional Development for School Leaders:

Looking forward to presenting at the Leading a Digital School conference at Crown Casino in Melbourne next term. My 2 sessions will be on Augmented Reality in Education and 21st Century Skills V Technology. Those who have a leadership position in schools should definitely attend!
For registration details visit:
The IWBNet website HERE

Free teacher tutorials.
Don't forget to check out my free teacher tutorial channel on youtube. It is approaching 40000 views and has plenty of useful and practical tutorials for teachers.
appsbypaulhamilton

About Paul:
Author of the iBook Augmented Reality in Education, creator of the Science AR App, the critically acclaimed educational app Formative Feedback for Learning and the revolutionary iBook series My Prep Year, Paul is changing the way digital content is being delivered in schools. Apple Distinguished Educator Class of 2013. Paul is a leader in the implementation of Augmented Reality in schools to improve learning outcomes, Professional Development of staff with integration of ICTs, and has expertise in the implementation of mobile devices into pedagogical frameworks.

Apps and iBooks by Paul Hamilton
Augmented Reality in Education iBook  Science AR App My Prep Year The Trip Formative Feedback for Learning App

appsbypaulhamilton@gmail.com
http://www.appsbypaulhamilton.com
twitter: @PaulHamilton8

Monday, 20 May 2013

Parents we have an iPad problem

Sat down in a funky little cafe in St Kilda this morning (for breakfast) reflecting on a wonderful teaching and learning conference I had just attended over the past 3 days. A young family joined us at the table next to us. The father began analysing the menu whilst the Mum reached into her oversized handbag and pulled out the child's pacifier. The pacifier was a little larger than the normal one. The pacifier was an iPad, an amazing tool that I use on a daily basis with my students and the staff I mentor.

We use the iPad in a plethora of ways from digital storytelling, world building, multimedia presentations, Augmented Reality, student feedback giving, observational record keeping.......I could go on and on.

Not a doubt in my mind the iPad is tool, that when used by motivated students and innovative educators, learning is both enhanced and engaged in.

Back to the family sitting next to me. Mum and Dad converse openly. Child does not make a sound for the entire meal.

Time to fly back to Queensland, family sits a couple of rows in front of me. This time Mum and Dad and 2 children. The first, a boy 4 years of age and the second, a young female toddler. Both parents hand over an iPad each to their children. Over the course of the flight both children say very little, but I watch closely. Both are watching movies and using coloring in Apps.

So what's the problem?

Our world is changing, and the world our children will enter into during and after school is much different to that of our generation. Firstly, we passively consumed Media. We watched TV and later consumed the Internet by browsing websites. Secondly, the work place required a different set of skills to that our children will require.

We are entering a time in history where creativity and divergent thinking is what our children will require in the work place. As Dan Pink states:

"The future belongs to a different kind of person with a different kind of mind: artists, inventors, storytellers-creative and holistic "right-brain" thinkers whose abilities mark the fault line between who gets ahead and who doesn't."

I recently viewed a concert on Youtube. The concert was a little different.



This needs a little explaining. 

  1. This is a real audience. 
  2. The singer is completely virtual.
  3. The concert was sold out in 3 countries.


and

A team of individuals created this character collaboratively using completely open source and free software. No ones owns this character. Anyone, or more likely group, can create a concert using this free software. 

I could give more examples. Wikipedia. Who would of thought the largest resource site would be created and fed by us, hobbyists and enthusiasts who don't look for payment or recognition. Wikipedia succeeded because we are changing and the world is changing. Microsofts plans for a CD encyclopedia (ENCARTA), hiring the best academics and writers in the world, was blown out of the water because it didn't involve us. We are creators and collaborators and we own the Internet.

So why do I have a problem with iPads. Young children are being kept quite by iPads. Young students are being kept quite using iPads in a passive and extremely unnatural way. This is the problem Parents need to address. We are fostering an environment that is completely foreign to the generation coming through. We are fostering skills that will be (currently are) obsolete.

I see greatness with tools like the iPad. I see naturally innovative and creatively blessed minds using iPads in creative and innovative ways.

Unfortunately I also see something else and it worries me.

Paul

Thursday, 16 May 2013

Augmented Reality in Education featured on iBookstore

Proud to announce Augmented Reality in Education featured on the iBookstore in the Made with iBooks Author category and the New Category.
Download below.
https://itunes.apple.com/au/book/augmented-reality-in-education/id641019829?mt=11

Thursday, 9 May 2013

Augmented Reality in Education iBook

Paul Hamilton has just published a free multi touch iBook on the use of Augmented Reality in Education. Outlining statistics, influences on the mind and practical tutorials for creating an AR experiences for students, this book is proving to be a valuable edition to your iBook library. And the best thing it is a FREE iBook.

Friday, 3 May 2013

Learning and the iPad

When looking at using iPads and Apps in education let's not forget about proven teaching methods and connect them to the technology we use in the classroom.